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Challenge modes

Vaderstrom edited this page Nov 1, 2026 · 1 revision

Part of Features. New here? Start with how it works.

When creating the fellowship, the Leader can take on challenges. They combine, and can't be added later, so a run is honest from level 1.

  • Survival: Hardcore Fellowship (one life each; Hardcore PvP Fellowship on a PvP realm) and Shared lives (the fellowship's lives together, shown as candles).
  • Story and Travel: Lord of the Rings (the first ring anyone finds is the Ring: carry it to Blackrock Mountain and destroy it there), Walk everywhere, Questless and Race to 60 (your account keeps the best time).
  • Gear, Gold & More: Fellowship-found, White gear only, Pauper (you set the gold), Ironman Fellowship, One class only, No healers and Dungeons only.

Founding: three banners, every challenge in sight; hover one for its rule

  • The addon can't stop anyone, but it notices: a broken rule is written in the Chronicle and shown on that Adventurer's card, and they play on. One class only and No healers are held at the door.
  • The rulebook has an article for the challenges: each with its rule, who broke it, the lives left, the Ring and the race clock, and tiles for where the challenges stand. The Leader can turn one off in Manage, for good.

The rulebook's challenges: who broke what, the Ring-bearer, the race clock, and where the challenges stand

  • The Fallen: an Adventurer whose last life is spent stays in the fellowship, honoured with a memorial page, and may bring a new character who starts at level 1.

In memory of Brannic: a Fallen Adventurer's page

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