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Releases: Vaesea/platformer-base

Vaesea's Platformer Base (Main) (v1.0.0)

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@Vaesea Vaesea released this 05 Jul 22:44

Additions

  • Ducking / Crouching (Not done in the best way possible, but it works. If someone has a better way to implement it, please make a pull request that does that better way to implement it!)

Vaesea's Platformer Base (Main) v1.0.0-beta2

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@Vaesea Vaesea released this 05 Jul 13:05

Now has a CreditsState! It appears before you start actually playing the game.

Additions

  • CreditsState.hx

Removals

  • Solid.hx

Improvements

  • Using Tile Properties instead of a solid square. While this may seem unnecessary, you can switch the FlxTilemap to an FlxTilemapExt to use slopes.

Vaesea's Platformer Base (Main) v1.0.0-beta.1

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@Vaesea Vaesea released this 05 Jul 00:10

This is the first beta release of the main branch of Vaesea's Platformer Base!

Linux build will be uploaded later.

Make sure you read the README.md!

Features that will be added later are:

  • Credits Menu (Since I've already made the tag, I can't add this to beta 1 now) (v1.0.0-beta.2)
  • Ducking / Crouching (v1.0.0)
  • Skidding (v1.0.0)
  • Replacement of Solid Object Layer with FlxTilemap's setTileProperties (Not exactly a feature but an improvement instead) (v1.0.0-beta.2)

Features that still need to be decided:

  • Echo-Flixel support? (Reason for: Slopes) (Reason against: Slow)
  • FlxTilemapExt instead of FlxTilemap for state.map (Reasons for: Slopes, Solid Object Layer will be replaced with FlxTilemap anyways) (Reason against: Seems a little complicated)