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6 changes: 3 additions & 3 deletions README.md
Original file line number Diff line number Diff line change
Expand Up @@ -49,9 +49,9 @@ int main(int argc, char** argv) {
// Construct a 2D tiled range structure that defines
// the tiling of an array. Each dimension contains
// 10 tiles.
TA::TiledRange trange =
{ { 0, 10, 20, 30, 40, 50, 60, 70, 80, 90, 100 },
{ 0, 10, 20, 30, 40, 50, 60, 70, 80, 90, 100 } };
auto trange = TA::TiledRange{
TA::TiledRange1{0, 10, 20, 30, 40, 50, 60, 70, 80, 90, 100},
TA::TiledRange1{0, 10, 20, 30, 40, 50, 60, 70, 80, 90, 100}};

// Construct and fill the argument arrays with data
TA::TArrayD A(world, trange);
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