Help for saves altered by an inventory-stacking mod, which can leave containers holding far more
than they should and the game stuttering or freezing. (#64)
-
New: PCEdit warns you about over-full containers. When you open a save, the Overview says
how many containers hold more items than their size, and how many are close to the game's
limit of 8,000 items in one container, past which the game drops the rest when it loads. On
the Inventories page those containers carry an "over-full" or "near load limit" badge, and a
Needs attention filter lists just them. An unmodded save shows none of this. -
New: Repair, without touching your save. Repair… on the Overview trims every container
back to its size (or a multiple of it you choose), showing exactly what it will remove before
it does anything. You can tick item types to keep: they move into free slots in your own
storage crates first, and only what does not fit is removed. The result is written to a new
save file beside the original, in the next free save slot so it shows up in the game; the
save you opened is never changed, so if the repaired copy misbehaves, the original is still
there. A copy of an Xbox / PC Game Pass save keeps that version's file format. -
New: move part of a stack. Moving items now asks how many to move, with an All
button. Full containers are no longer offered as destinations, and one without room for
the number you picked is greyed out. -
New: see what you built. Each container on the Inventories page is tagged Built by
you, Map (placed in the game's map by the developers) or Wreck, and a Built by
you filter lists just your own. Where the save cannot tell (a countertop, fridge or vault
can be either built or found in a wreck), there is no tag rather than a guess. -
Improved: big saves no longer freeze the Inventories page. Identical items in a
container can show as one row with a count ("Wheat x 1500"). On a modded save with 276,000
items, opening the largest container went from a 6-second freeze to about 50 ms. A new
Identical items setting chooses: Automatic (the default) groups only on a save with
containers that need attention and otherwise lists every item with its id as before;
Grouped and One by one force either. PCEdit remembers your choice. -
Fixed: the player vitals on the Overview (and the colour of status messages) stayed in
the old theme's colours when the system switched between light and dark mode with PCEdit open,
leaving the numbers nearly invisible in dark mode. -
The new text is machine-translated into the 14 other languages PCEdit ships (British English
and 13 others). -
Applies to every platform (Linux, Windows and macOS) alike. No new dependencies, and no change
to how PCEdit reads or writes saves: an unedited save still saves back byte for byte.
Also in this release: game 2.103 support (from v1.6.0)
v1.6.0 was not published as a download of its own, so its change ships here:
- Planet Crafter 2.103 is supported. The save format did not change: a world saved by
2.102 and then again by 2.103 has exactly the same structure, and PCEdit opens and saves 2.103
saves back unchanged. Saves from 2.008 and 2.102 still work as before. Checked on Steam; the
Xbox / PC Game Pass version of 2.103 has not been tested yet, but uses the same format as
Steam in every earlier version. (#61) - Every item in the 2.103 saves checked (Prime and Humble) already has its proper name in
PCEdit; nothing shows up as a raw in-game id.
Download size
Each download is 48–62 KB larger than v1.5.1. No new dependencies on any platform.
macOS
The macOS .zip contains an unsigned PCEdit.app. On first launch, right-click the
app and choose Open (or run xattr -dr com.apple.quarantine PCEdit.app).
What's Changed
- Support game 2.103 (no save-format change) by @Valkerran in #62
- Help with saves altered by inventory-stacking mods (v1.7.0) by @Valkerran in #68
Full Changelog: v1.5.1...v1.7.0