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Revisions

  • Document the v1.5.1 NuGet lock files - Building & Packaging: new 'NuGet lock files' section - locked mode when CI=true, commit the lock with any PackageReference change, and restore-then-publish --no-restore (by hand as well as in the scripts); the ICU section now describes the unconditional per-RID Microsoft.ICU.ICU4C.Runtime.linux-x64 reference and why restore must not depend on the RID; the Windows / macOS publish descriptions, the CI table (locked restore, lock-files-cross-os job) and the Dependabot ICU exclusion are updated. - Contributing: commit updated lock files before a phase commit; CI now checks lock files on Linux, Windows and macOS. - Desktop UI: the ICU package row, and where the resolved graph lives. - Releasing: the local packaging scripts restore once, then publish with --no-restore.

    @Valkerran Valkerran committed Sep 29, 2026
  • Bring the wiki up to date with v1.5.0 The wiki was last edited for v1.3.0; five releases had shipped since. User pages: - Inventories: rewritten for v1.5.0 - inventory and item ids, search by id (prefix), type-id search, cards narrowed to matching items, ids in the Move dialog. Also corrects the card description: the label is the catalog name plus the container's object number, and there is no World field on the card. - Linux file name is <version>-<build>.x86_64.AppImage; the documented 'PCEdit-*-x86_64.AppImage' glob matched no real release asset. - Save File Locations no longer says there is no automatic backup (v1.3.0 added one). - Real button labels: 'Choose Save File...', 'Demand & supply...'. - Home: the game link was a dead typo; now the Steam store page. - FAQ: 'Uranium1' is not a real id; new answers on finding items and on the different ids; build-time privacy (v1.4.3); 2.103 not yet verified. Developer pages: - Item Catalog: LogisticsGroups.json and gen_logistics_groups.py are gone (v1.4.0); logistics flags and version metadata live on catalog items; CI now guards catalog drift (v1.4.1); 628 items, 212 groups. - Building/Contributing/Releasing: pinned + hash-verified appimagetool, SHA-pinned actions, least-privilege tokens, Dependabot, new CI checks, what SHA256SUMS proves, and a docs-audit step in the release checklist. - App Core / Desktop UI / Localization / Testing: IdSearch, InventoryGroup as a record with NarrowTo, the Avalonia telemetry opt-out, LocFormat Path2 (and a corrected, previously invalid LocFormat example), new tests and fakes. - New Game Version / Save File Format: VERSION_INFO step, current save sizes, 2.103 pending.

    @Valkerran Valkerran committed Sep 29, 2026
  • Add the PCEdit wiki Two lanes off the Home page: a user lane (install, save locations, quick start, one page per editor feature, languages, FAQ/troubleshooting) and a development lane (architecture, the save-file format and library, app core, desktop UI, localization, item catalog, testing, packaging, contributing, releasing, supporting a new game version). _Sidebar.md carries the same structure into every page.

    @Valkerran Valkerran committed Sep 1, 2026