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v0.14.0 — get your ships in-game

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@Valtora Valtora released this 09 Jul 18:20

A big update since v0.9.0, headlined by getting your designs into an actual playthrough no more hand-editing loot.json.

Download Ostraplan-v0.14.0.exe below: a single self-contained file, no .NET install needed. Just double-click.

Get your ship in-game (0.13.0)

Exporting a design can now make it directly obtainable in a playthrough, straight from the export dialog:

  • Ship broker kiosks — add your ship to any station's regular used-ship stock (OKLG / BCER / BCRS / Venus / VORB), at an editable weight. Other ship mods' entries in the same kiosk are preserved.
  • Special Offer — pin your ship to a station's free-ship-when-you-own-nothing slot. (Note: the game always lists Special Offer ships at "$0" — the real price shows on the Confirm dialog. It's a game quirk, use a broker kiosk for a visible list price.)
  • Starting ship — offer it as a weighted option in a fresh Shipbreaker start (editable station + mortgage). No other mod required.
  • Replace an existing ship — pick any vanilla or modded ship and your design takes over its identity, spawning in its place everywhere. Perfect for retrofitting: import a vanilla hull, rebuild it with your installed parts mods, and export it back over the original.
  • Ship identity fields — set the in-game name (kept sticky now) plus make / model / year / designation / description.
  • One-click register with Ostrasort — when staging into your Mods folder, hand the mod to Ostrasort to register it (and patch kiosk conflicts). Ostraplan still never writes loading_order.json itself.

Fixes in the same batch: exported ships no longer spawn inside the sun, and a custom in-game name now sticks across spawns.

Friendlier replacement-mod names (0.14.0)

Replacement mods are now named distinctly from the ship they override — defaulting to "{replaced ship} - Replaced via Ostraplan" — with a new editable Mod name field. The export dialog also explains the Special Offer "$0" quirk (decompile-confirmed: the ship's value is correct; only the list label is hardcoded).

Also since v0.9.0

  • Optional save backup (0.12.0) — "Update ship in save" can skip the backup copy when you're iterating (ticked-to-back-up stays the safe default).
  • ITEMS palette — loose cargo on ships (0.11.0) — a new ITEMS tab drops food, ammo, tools, scrap and more onto floor tiles or into containers; loose items and stacks persist in the .oplan, export, save write-back, and PNG snapshot. Designs can be provisioned, not just built empty.
  • Operational-state build defaults (0.10.0) — powered fixtures now build in their On state, so a design's rating reflects reality and an exported ship spawns with its systems working.
  • Find and Replace All context-menu action — swap every copy of a part across the whole ship in one undo step.

Full details in CHANGELOG.md.