v0.9.0
Ostraplan v0.9.0 adds the ship-zone editor, clears out Haile's bug report (#1) with a batch of cargo and loose-item fixes, and introduces an optional one-click installer.
New
- Ship zones — drawn, editable, and preserved. Draw and manage Ostranauts' crew/trade zones (Haul, Barter, Forbid, plus the content trigger/spawn zones). They now survive import → export and import → save-edit instead of being dropped or silently relocated — which previously broke player storage/no-go setups and the scripted encounters wired to trigger zones. A new Zones panel lists them; Z toggles the overlay; click a zone to paint its tiles (drag to add, Ctrl-drag to erase, Shift-drag a box, double-click fills an enclosed room), each stroke one undo step. Edit sets name, type, target role, colour, and (under Advanced) content-zone fields.
- Optional one-click install. Ostraplan can copy itself to
%LOCALAPPDATA%\Programs\Ostraplanand create Desktop and Start Menu shortcuts, so you have one place to keep and launch it instead of hunting for the downloaded exe. It offers this once on first run, and you can trigger it any time from Help ▾ ▸ Install Ostraplan / shortcuts. No admin rights, nothing written outside your user profile, and deleting that folder uninstalls it.
Fixed (issue #1)
- Exported inventories now spawn exactly as authored — right contents, right counts, right ×N stacks. A
data/shipsfile spawns as a template, and the game was dropping contained items that weren't written the way a save writes them, refilling from default loot instead — so filled racks/bays came back empty and a weapon loaded with two stacks of five came back with only a couple. Cargo now carries the save-style data it needs to survive and to rebuild stacks at the authored count, and a stocked container no longer gets default loot piled on top. - Nav-console modules and themed loose walls/floors show up in the container add-picker. The picker skipped cooverlay skins entirely, so a nav console offered none of its real modules and floors/walls showed only a single generic "Floor (Loose)". It now includes the skins, so nav modules (Controls, Flight Dynamics, Map, …) and every themed loose wall/floor are offered.
- "Make Loose Item" now works on walls, floors, and conduits — and keeps the theme. Loosening a Testudo wall yields the Testudo loose wall, mirroring what the game drops on uninstall.
- Fixtures on under-floor storage bins no longer false-flag as "already occupied". A sealed floor is treated as a valid build/stand surface, matching the game.
Changed
- Add-to-container quantity control is clearer and capacity-aware: no clear-button hiding the number, −/+ steppers, and the value is clamped to what actually fits ("of N", or "container full").
- The Problems list is now an expandable list with a View button that pans and zooms the canvas straight to the offending tiles.
- The update check raises a modal on launch when a newer release is out, rather than only revealing the toolbar Update button.
Windows only. Download Ostraplan-v0.9.0.exe below and run it — it's self-contained, no .NET install required. Ostraplan reads data and sprites from your local Ostranauts install (found automatically) and never modifies the game or your saves.