We are porting on of our apps to a native Steam Frame app; documentation says it's recommended to submit depth buffer and motion vectors; while we can do first with depth submission of OpenXR plugin, we didn't find a way to submit motion vectors; is this part still missing from the integration? Application SpaceWarp from Unity OpenXR does not seem to do the trick (app won't start with ASW enabled).
We are porting on of our apps to a native Steam Frame app; documentation says it's recommended to submit depth buffer and motion vectors; while we can do first with depth submission of OpenXR plugin, we didn't find a way to submit motion vectors; is this part still missing from the integration? Application SpaceWarp from Unity OpenXR does not seem to do the trick (app won't start with ASW enabled).