My system info:
- NVIDIA RTX 3080 LHR
- Linux endeavour 6.9.7-2-cachyos
nvidia-dkms 555.58-2
egl-wayland 2:1.1.13-2
gamescope version 3.14.22-5-gb44ea3c
- KDE Plasma version 6.1.1
- KDE Frameworks version 6.3.0
- Qt version 6.8.0
- Kernel modules
nvidia nvidia_drm.modeset=1 nvidia_drm.fbdev=1 nvidia_uvm nvidia.NVreg_PreserveVideoMemoryAllocations=1
Title can be a bit confusing, but here's the situation:
When I run a HDR capable game with the following launch options:
gamescope -W 3840 -H 2160 -r 165 --hdr-enabled --hdr-itm-enable --hdr-itm-sdr-nits 300 --hdr-sdr-content-nits 300 -f -e --mangoapp -- gamemoderun %command%
I'm able to have HDR working without issues. The logs show the following:
xdg_backend: PreferredMetadata: Red: 0.708 0.292, Green: 0.17 0.797, Blue: 0.131 0.046, White: 0.3127 0.329, Max Luminance: 1015 nits, Min Luminance: 0 nits, Max Full Frame Luminance: 351 nits
josh edid: Patching res 800x1280 -> 3840x2160
pipewire: renegotiating stream params (size: 3840x2160)
gamemodeauto:
wlserver: [types/wlr_compositor.c:771] New wlr_surface 0x61b093b1c810 (res 0x61b093b49df0)
[Gamescope WSI] Creating Gamescope surface: xid: 0x1400081
[Gamescope WSI] Atom of T was wrong type. Expected XCB_ATOM_CARDINAL.
wlserver: [types/wlr_compositor.c:771] New wlr_surface 0x61b093bc6580 (res 0x61b093b5c9e0)
[Gamescope WSI] Made gamescope surface for xid: 0x1400081
[Gamescope WSI] Surface state:
steam app id: 1778820
window xid: 0x1400081
wayland surface res id: 5
layer client flags: 0x4
server hdr output enabled: true
hdr formats exposed to client: true
xwm: got the same buffer committed twice, ignoring.
[Gamescope WSI] Creating swapchain for xid: 0x1400081 - minImageCount: 3 - format: VK_FORMAT_A2B10G10R10_UNORM_PACK32 - colorspace: VK_COLOR_SPACE_SRGB_NONLINEAR_KHR - flip: true
[Gamescope WSI] Created swapchain for xid: 0x1400081 - imageCount: 3
As you can see, the HDR info is being properly passed on to my display/compositor. The following pictures were taken with ISO 100 23mm F1.8 1/20s WB 6000K (the pictures might not look good but trust me, HDR is on and working perfectly here)


Also note that mangohud displays HDR: ON

The problem with running games this way is that both Steam Overlay and Steam Input do not work at all. A workaround is to create a gamescope window on a separate terminal, and connect the game to that display. So I run this on a terminal, to create my gamescope window:
gamescope -W 3840 -H 2160 -r 165 --hdr-enabled --hdr-itm-enable --hdr-itm-sdr-nits 300 --hdr-sdr-content-nits 300 -f --mangoapp
This creates gamescope as display :1, so on my game launch options I use:
DISPLAY=:1 gamemoderun %command%
However, HDR does not work this way. Logs only show:
xdg_backend: PreferredMetadata: Red: 0.708 0.292, Green: 0.17 0.797, Blue: 0.131 0.046, White: 0.3127 0.329, Max Luminance: 1015 nits, Min Luminance: 0 nits, Max Full Frame Luminance: 351 nits
pipewire: renegotiating stream params (size: 1440x2560)
pipewire: renegotiating stream params (size: 3840x2160)
And I'm unable to enable HDR on the game's settings. There is a workaround for this, which is to manually set some env flags for both the window and gamescope:
DXVK_HDR=1 gamescope -W 3840 -H 2160 -r 165 --hdr-enabled --hdr-itm-enable --hdr-itm-sdr-nits 300 --hdr-sdr-content-nits 300 -f --mangoapp
And the launch parameters
ENABLE_HDR_WSI=1 DXVK_HDR=1 DISPLAY=:1 gamemoderun %command%
This way, I'm able to enable HDR on my game, but it seems that it's just forcing HDR to be enabled without passing the correct information to my display, as shown by the logs and the pictures (taken with the same configuration as the previous ones). Mangohud/mangoapp also do not display the HDR status, probably because it isn't actually working:
xdg_backend: PreferredMetadata: Red: 0.708 0.292, Green: 0.17 0.797, Blue: 0.131 0.046, White: 0.3127 0.329, Max Luminance: 1015 nits, Min Luminance: 0 nits, Max Full Frame Luminance: 351 nits
josh edid: Patching res 800x1280 -> 3840x2160
pipewire: renegotiating stream params (size: 3840x2160)


Let me know if I'm missing any logs or info that could be useful (and how to take them)
My system info:
nvidia-dkms555.58-2egl-wayland2:1.1.13-2gamescopeversion 3.14.22-5-gb44ea3cnvidia nvidia_drm.modeset=1 nvidia_drm.fbdev=1 nvidia_uvm nvidia.NVreg_PreserveVideoMemoryAllocations=1Title can be a bit confusing, but here's the situation:
When I run a HDR capable game with the following launch options:
I'm able to have HDR working without issues. The logs show the following:
As you can see, the HDR info is being properly passed on to my display/compositor. The following pictures were taken with
ISO 100 23mm F1.8 1/20s WB 6000K(the pictures might not look good but trust me, HDR is on and working perfectly here)Also note that mangohud displays
HDR: ONThe problem with running games this way is that both Steam Overlay and Steam Input do not work at all. A workaround is to create a gamescope window on a separate terminal, and connect the game to that display. So I run this on a terminal, to create my gamescope window:
This creates gamescope as display :1, so on my game launch options I use:
However, HDR does not work this way. Logs only show:
And I'm unable to enable HDR on the game's settings. There is a workaround for this, which is to manually set some env flags for both the window and gamescope:
And the launch parameters
This way, I'm able to enable HDR on my game, but it seems that it's just forcing HDR to be enabled without passing the correct information to my display, as shown by the logs and the pictures (taken with the same configuration as the previous ones). Mangohud/mangoapp also do not display the HDR status, probably because it isn't actually working:
Let me know if I'm missing any logs or info that could be useful (and how to take them)