Skip to content

Games are blinking with weird colours in fullscreen mode when using upscaling #1739

Description

@StragaSevera

Is there an existing issue for this?

  • I have searched the existing issues

Are you using any gamescope patches or a forked version of gamescope?

  • The issue occurs on upstream gamescope without any modifications

Current Behavior

Whenever I launch a game upscaled with filters (either fsr or nis) and put it in fullscreen mode - either by shortcut or launch option, the screen starts blinking with weird colours and the Steam console log is spammed with [gamescope] [Error] xdg_backend: Compositor released us but we were not acquired. Oh no.
Tried this on two separate games - Graveyard Keeper (native) and Titan Quest (proton) - both have this blinking.
Attaching a photo of the screen, because for some reason a screenshot doesn't capture the artifacts:
Image

Steps To Reproduce

  1. Launch Graveyard Keeper with gamescope -w 1920 -h 1080 -F fsr -- %command%.
  2. Observe no visual problems and no log spam.
  3. Press Super+F to make the game fullscreen.
  4. Observe artifacts and log spam.

Hardware information

- Distro: Arch Linux
- CPU: Intel(R) Core(TM) i7-10700F CPU @ 2.90GHz
- GPU: NVIDIA GeForce RTX 4070 Ti SUPER
- Driver Version: NVIDIA 565.77

Software information

- Desktop environment: KDE 6.2.5
- Session type: wayland
- Gamescope version:  gamescope version 3.16.1 (gcc 14.2.1)
- Gamescope launch command(s): `gamescope -w 1920 -h 1080 -F fsr -- %command%`

Which gamescope backends have the issue you are reporting?

  • Wayland (default for nested gamescope)
  • DRM (default for embedded gamescope, i.e. gamescope-session)
  • SDL
  • OpenVR

Logging, screenshots, or anything else

No response

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions