Well, technically it's GNU/Linux ReShade FX support.
Not ReShade itself.
This is a generic post-processing injector for games and video software. It exposes an automated way to access both frame color and depth information and a custom shader language called ReShade FX to write effects like ambient occlusion, depth of field, color correction and more which work everywhere.
While readme here says it's Reshade effects people all over the internet seems confused a bit.
Maybe add some clarifications.
If I understand this correctly: gamescope now have built-in ReShade FX compiler, which translates reshade shaders into spirv shaders which then used by gamescope in similar way as its fsr, blur, etc.
Well, technically it's
GNU/LinuxReShade FX support.Not ReShade itself.
While readme here says it's Reshade effects people all over the internet seems confused a bit.
Maybe add some clarifications.
If I understand this correctly: gamescope now have built-in ReShade FX compiler, which translates reshade shaders into spirv shaders which then used by gamescope in similar way as its fsr, blur, etc.