I have received several reports that the grip buttons in my game Gravity Lab (http://store.steampowered.com/app/408340/) stopped working.
After some investigation, it seems that since 1.0.12 and the corresponding update in the SteamVR runtime, the following doesn't return true anymore when the grip buttons are pressed
device.GetTouch(SteamVR_Controller.ButtonMask.Grip)
instead, this works
device.GetPress(SteamVR_Controller.ButtonMask.Grip)
I realise that it makes sense, but there are games out there that had that incorrect line of code in them and they worked fine until roughly the start of this year.
My suggestion would be for the API to still return a correct value on controllers that have no cap sense on the grip buttons.
I have received several reports that the grip buttons in my game Gravity Lab (http://store.steampowered.com/app/408340/) stopped working.
After some investigation, it seems that since 1.0.12 and the corresponding update in the SteamVR runtime, the following doesn't return true anymore when the grip buttons are pressed
device.GetTouch(SteamVR_Controller.ButtonMask.Grip)instead, this works
device.GetPress(SteamVR_Controller.ButtonMask.Grip)I realise that it makes sense, but there are games out there that had that incorrect line of code in them and they worked fine until roughly the start of this year.
My suggestion would be for the API to still return a correct value on controllers that have no cap sense on the grip buttons.