I am pretty new to VR development and have managed to get the basics of OpenVR working with Monogame via the c# wrapper.
I can successfully render a model in the HMD, but I am having a heck of a time getting a "hand" model to render at the location where the controller is supposed to be.
I get the controller pose, and the rotation seems to work fine i.e. the hand model rotates correctly as the controller rotates. However, I cannot for the life of me seem to get the hand model to move to the position / translation of the controller.
There doesn't appear to be any documentation (at least none that I can find) that details the controller location in relation to the HMD etc.
Can someone point me to documentation, tutorials etc that might help shed some light on this?
Thanks!
I am pretty new to VR development and have managed to get the basics of OpenVR working with Monogame via the c# wrapper.
I can successfully render a model in the HMD, but I am having a heck of a time getting a "hand" model to render at the location where the controller is supposed to be.
I get the controller pose, and the rotation seems to work fine i.e. the hand model rotates correctly as the controller rotates. However, I cannot for the life of me seem to get the hand model to move to the position / translation of the controller.
There doesn't appear to be any documentation (at least none that I can find) that details the controller location in relation to the HMD etc.
Can someone point me to documentation, tutorials etc that might help shed some light on this?
Thanks!