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Building Vulkan shader cache takes several hours #7408

Description

@Fieneppi

System information

  • Steam client version (build number or date): Oct 7 2020, at 06:16:33
  • Distribution (e.g. Ubuntu): Manjaro
  • Opted into Steam client beta?: [Yes/No] No
  • Have you checked for system updates?: [Yes/No] Yes

Please describe your issue in as much detail as possible:

Processing Vulkan shaders takes several hours for some games. The biggest offender so far is Warframe (I tried to launch it for a couple of days already without a result) and Path of Exile (did not try to launch it recently, but faced same problems in the past month or two).
More so, for Warframe it takes several hours without producing any result: process hangs at about 60% and starts moving back and forth.
This is how system load looks in KSysGuard during this phase:
image
For reference, the same system load from KSysGuard, but for Final Fantasy XIV (which finishes processing Vulkan shaders in about 10 to 15 minutes without issues):
image

Trying to skip this process (by pressing "Skip" or "x" buttons) results in Steam closing (crashing?).

System information collected through Steam is here.

Steps for reproducing this issue:

  1. Have shader pre-caching enabled (and background processing is disabled).
  2. Download and install, e.g. Warframe.
  3. Try to launch it.

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