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Hello,
I am trying to create a new project with the latest SteamVR SDK (2.0.1) for Unity (2018.2.0f2).
Importing the package from the AssetStore works perfectly with one or two Vive controllers. The problem appears if I try to use 2 Vive trackers instead of 2 Vive controllers. I can not make they appear in scene (they are paired and working properly in the mini SteamVR app).
I have been working previously without any problem with SteamVR 1.2.3 and Vive trackers, but there are some classes that are not currently in this version, such as SteamVR_Controller_Manager.cs. So I would like to know if I have to perform some changes or this version is not ready to use with Vive trackers yet.
Thanks in advance.
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