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Steam 2.0.1 + Vive Trackers + Unity #184

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javinair opened this Issue Oct 30, 2018 · 3 comments

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javinair commented Oct 30, 2018

Hello,

I am trying to create a new project with the latest SteamVR SDK (2.0.1) for Unity (2018.2.0f2).

Importing the package from the AssetStore works perfectly with one or two Vive controllers. The problem appears if I try to use 2 Vive trackers instead of 2 Vive controllers. I can not make they appear in scene (they are paired and working properly in the mini SteamVR app).

I have been working previously without any problem with SteamVR 1.2.3 and Vive trackers, but there are some classes that are not currently in this version, such as SteamVR_Controller_Manager.cs. So I would like to know if I have to perform some changes or this version is not ready to use with Vive trackers yet.

Thanks in advance.

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zite commented Nov 6, 2018

We've got some more extensive tracker support coming in the next version. I'll be releasing a beta soon that provides better access to this functionality. I'll update here when I release that.

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zite commented Nov 7, 2018

Here's the link to a beta version of the plugin with this feature: https://github.com/ValveSoftware/steamvr_unity_plugin/releases/tag/2.1b2
You should now be able to set actions to check a more specific "devices". For example you can set a tracker to be on the "right foot" then set an action to check the "right foot" for a value. Let me know if this works for you.

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zite commented Jan 2, 2019

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