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0.3
Pre-release
Pre-release
- Moved to .NET Standard 2.1
- Added
IScene.Dispose()with an virtual implementation - Added
NekoLib.Core.Timerclass, inspired byhump.timer(Lua) - Added
bool GameObject.HasComponentInChildren<TComponent>()method - Added
TComponent[] GameObject.GetComponentsInChildren<TComponent>()method - Added
Component[] GameObject.GetComponentsInChildren()method - Added
TComponent GameObject.GetComponentInChildren<TComponent>()method - Added
SceneManager.InvokeScene()to run other than defulat methods on scenes, e.g. DrawGui (same asGameObject.SendMessage()) - Fixed Incorrect matrix multiplication order
- Behaviours are now properly disabled
- GameObjects can be created with name using
new GameObject("name")