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0.3

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@VanderCat VanderCat released this 12 Jun 10:27
· 47 commits to main since this release
  • Moved to .NET Standard 2.1
  • Added IScene.Dispose() with an virtual implementation
  • Added NekoLib.Core.Timer class, inspired by hump.timer (Lua)
  • Added bool GameObject.HasComponentInChildren<TComponent>() method
  • Added TComponent[] GameObject.GetComponentsInChildren<TComponent>() method
  • Added Component[] GameObject.GetComponentsInChildren() method
  • Added TComponent GameObject.GetComponentInChildren<TComponent>() method
  • Added SceneManager.InvokeScene() to run other than defulat methods on scenes, e.g. DrawGui (same as GameObject.SendMessage())
  • Fixed Incorrect matrix multiplication order
  • Behaviours are now properly disabled
  • GameObjects can be created with name using new GameObject("name")