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0.6
- Fixed Global Matrix Calculation
- Added OnEnable/OnDisable
- Fixed exception when modifying components and gameobjects inside a message
- Changed IScene.GetRootGameObject() to IScene.RootGameObject //BREAKING
- Made GameObject's Update, Draw and Initialize virtual
- Fixed GetGameObjectByName throwing exception instead of returning null
- Fix Component removal when destroying GameObject
- Fix exception on any component removal
- Added Virtual Filesystem
- Fixed timer was not ticking
- Add compile targets for newer frameworks
- NuGet release!
Full Changelog: 0.4.1...0.6