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Releases: Vanilla-Expanded/VanillaFactionsExpanded-Insectoids

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@juanosarg juanosarg released this 04 Nov 14:36

v2.071:

  • Fix: incorrectly formatted description for the royal insect jelly

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@juanosarg juanosarg released this 12 Aug 19:57

v2.07:

  • Fix: added a null check so WorldGenStep_ResetHillinessForISettlement doesn't fail if there is a world object without a faction
  • Fix: psychic pacifier was labelled "psychic animal tamer"

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@juanosarg juanosarg released this 26 May 13:39

v2.06:

  • Tweak: Stellar defenders from the empire will now use the plasma weapons added in this mod.
  • Tweak: Added proper weaponClasses

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@juanosarg juanosarg released this 30 Apr 12:25

v2.05:

  • Tweak: Royal insect jelly is no longer enabled by default as an ingredient for cooking.
  • Tweak: Refugees in quests added by Royalty no longer spawn with royal jelly addictions.
  • Tweak: The bio-engineering incubator now shows a preview of the insect that will be created by the specified options.
  • Tweak: The bio-engineering incubator can be configured even if there are no genomes in the map.
  • Tweak: Reduced options name to VFE - Insectoids to avoid button label overflow

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@juanosarg juanosarg released this 01 Jan 17:31

v2.04:

  • Fix: milkable property was duplicated by the patch

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@juanosarg juanosarg released this 31 Dec 17:46

v2.03:

-Fix: Re-added the life stage patch that got removed at some point

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@juanosarg juanosarg released this 24 Dec 16:42

v2.02:

  • Added an effect to the predator stomach, which was missing it
  • Re-added the adrenal secretor implant, which was missing

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@juanosarg juanosarg released this 28 Oct 19:58

v2.01:

  • Fix: Re-did the whole way the Titan beetle think tree works, using a hook and a conditional thinknode in a similar way to VE Genetics, to try to avoid the weird error some people are experiencing

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@juanosarg juanosarg released this 25 Oct 09:09

v1.0:

  • Fix: toxic attacks will no longer affect mechs