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Relativity is a standalone gameplay mod for KSP 1.12.x that adds the sub-light half of special relativity. As a vessel approaches the speed of light the mod modulates force and consumption rate, which is enough to make the light barrier something you plan around rather than a number in a tooltip. It never touches the physics integrator, so it behaves the same on stock and alongside Principia.
v1.0.0. Core relativistic flight and the Visuals are verified in-game. Some integrations (two-clock counter, trip planner, Kerbalism dilation, RP-1) are built and compile-clean but not yet play-tested; reports welcome. Back up your save before a long relativistic mission.
Near light speed, two opposing things happen, plus one twist:
- The faster you go, the less your engine accelerates you. Effective thrust falls as 1/γ³, so
cbecomes a natural wall you approach but never cross. This is direction-blind: braking is just as feeble, so you must begin arrival deceleration absurdly early. - The faster you go, the slower your crew's clock runs, so supplies last longer. Proper-time resource burn slows as 1/γ. A 50-year cruise might cost only ~24 years of food and air.
- The twist: radiation doesn't slow down. Dose comes from outside, on coordinate time, so a fast crew ages less but soaks the same dose. Radiation, not starvation, is the binding constraint.
Getting fast is hard, but once you are fast your crew survives far longer. You pick a cruise speed around that tension.
- Installation: requirements, CKAN / manual install.
- The Physics: the background theory. β, γ, the 1/γ³ thrust wall, proper-time 1/γ, radiation, reference frames, attitude.
- Visuals: the optional relativistic view. Doppler colour, beaming, the starbow, the shifted sunflare.
- Dashboard: reading the in-flight HUD (Simple/Expert, the two clocks, the brake cue).
- Trip Planner: sizing a ship in the VAB/SPH before you launch.
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Configuration: every
relativity.cfgkey. - Compatibility: Principia, Kerbalism, RP-1, life-support mods, warp mods, autopilots.
- FAQ: "why can't I stop?", radiation, and other gotchas.
No time-warp or clock manipulation (the crew clock is a passive odometer), no general relativity, and no dependency on any planet pack. It ships no drive or parts of its own. It is a pure layer that does nothing until some other mod's high-ΔV drive actually pushes you to a relativistic speed. The Visuals shipped in v1.0 and are optional and purely cosmetic.
License: MIT. Source: https://github.com/Vannadin/Relativity
Relativity v1.0.0 · report a bug · MIT