v0.4.0
Interactive Evasion / Tank workflow for the cyberpunk-red-core system (Foundry VTT v12, verified on system v0.92.4).
Features
- Blind Evade / Tank decision (ranged): the target's player is asked to Evade or Tank before the hit/miss is revealed. The attack roll is whispered to the GM + attacker, and Diwako's hit/miss line is suppressed, so there's nothing to metagame.
- Automatic melee defense: melee and thrown-in-melee attacks auto-resolve the opposed Evasion roll (no prompt); untrained defenders still roll their bare stat.
- Auto-roll & apply damage: on a confirmed hit, the weapon damage is rolled and applied to the token via the system's own pipeline (armor SP, ablation, HP). Aimed shots are supported (rolled at the aimed location, headshot rules applied). Autofire, grenades/rockets and thrown weapons fall back to the manual Roll Damage button.
Requirements
- Foundry VTT v12, system cyberpunk-red-core (v0.89+)
- socketlib (required)
- diwako-cpred-additions (optional / recommended)
Install
In Foundry → Add-on Modules → Install Module, paste the manifest URL:
https://github.com/Vec97/cpred-evasion-workflow/releases/latest/download/module.json
Then enable it (and socketlib) and reload the world. Configure under Game Settings → Configure Settings → Cyberpunk RED – Evasion Workflow.