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Caves Not Cliffs 2.0.3

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@Vendetta1871 Vendetta1871 released this 13 Aug 09:55

Mod compatibility and biome fixes:

  • Modded biomes added through Forge's BiomeManager (e.g. Thaumcraft's Magical Forest) now generate in native-profile worlds: they overlay the 1.18 climate projection, drive biome tints, get their vanilla biome.decorate pass (Silverwood/Greatwood trees are back), and can be found with Nature's Compass (issue #7)
  • Lush caves and dripstone caves are real registered biomes now — F3 and biome-reading mods report them instead of Forest/Extreme Hills
  • Fix F3 showing "Outside of world..." below Y=0
  • Fix startup crash with Better With Mods (pumpkin recipe replacement) and harden villager trade rewrite against modded trades (issue #15)
  • Fix deepslate and infested deepslate generating sideways
  • Fix the production jar failing to launch: CauldronMixin refmap was missing the LEVEL field mapping