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Vequi edited this page Mar 10, 2024 · 35 revisions

Mood Analysis

Bubble Bobble's art mood is characterized by its cute and charming art style, the game visuals transmit a sense of innocence and joy, that along with the colorful scenarios and characters contribute to its overall childish look. The art of Bubble Bobble includes numerous humoristic elements that add to the game's appeal. Bub and Bob, for instance, are cute dragons with expressive facial animations that go from joy to mischief. Their interactions with the enemies, trapping them in bubbles and then popping them with comical animations, are amusing. Bubble Bobble employs a vibrant color palette where primary colors dominate the visuals, bright blues, greens, and yellows. In conclusion, Bubble Bobble's art mood is best described as humorous and fantastical with colorful visuals that helps the players to immerse in its funny world and adventure.

We have not found concept art of the game, instead, here are some illustrations of the game.


Sprites

Click here to check the entire Sprites folder with .png files, or in the following specific routes:


Level Art

Bubble Bobble is a classic arcade game known for its visual style, which uses a black color in the background to make objects and characters look better and its color palette that includes shades of yellow, red, and pink… The art, which is characterized by its simplicity since the environment and the characters are family-friendly, and also by its design of the levels. The levels are designed with a variety of elements such as platforms created with rectangles or squares and obstacles that are the enemies that we have to deal with. Also, there are many scenarios with holes below and on top of the level where you can kind of teleport from the bottom of the level to the top.

Overall, Bubble Bobble's level art is characterized by its visual style, design, and interactive elements that give you a better gaming experience.

You can find all the Level Art ready to be used here in .png files


Level 1

As explained above, the background of the levels are all black to highlight the environmental elements and characters, and the platforms and level boundaries are represented by pink lines to maintain the characteristics of Bubble Bobble.

On this “map” there are a total of 9 platforms arranged in three rows of three platforms each. Three platforms are attached to each side wall, and the three largest platforms are located in the center of the screen. The main character, Bub, is located at the bottom left of the level and will have to move and throw bubbles to catch and defeat the enemies.

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Level 6

Like the first level and all the others, the background is black, and the main character is located at the bottom left of the screen. If we play with Player 2 the character will be located in the bottom right.

On the sixth level, we have red walls limiting the playable area. We have the bottom-top communicating holes too and 5 platforms in total, the first 3 starting from the top very long and attached to the wall on one side only and the last 2 smaller than the first.

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Level 34

At level 34 we see that the color of the limits are pink, and we have 7 new monsters distributed.

The level design is more elaborate since there are many more platforms than in previous levels that follow a sequence, 3 very small platforms and below 4 platforms two times bigger. On the other hand, we can notice that at the top of the screen there are two holes from which bubbles will fall. Bubbles can contain letters or power-ups. In this level, we can find in the bubbles a lightning or a letter to create the word “EXTEND”.

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Level 46

At level 46 the sides are yellow and at the top we can see the onomatopoeia: “Ouch!!!” and like in level 34 new monsters that jump with their springs.

In this “map” we have less space since it is not as high as other maps and a total of 7 platforms, 3 in the center and another 4 below.

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Level 100

In the boss room, we can see that there is not much difference in the level design with the levels already mentioned above. There are a total of 10 platforms of the same size that make a formation looking from bottom to top: 3-2-3-2, but we can see important details that only appear in this level.

The color of the level sides is not special, is a color already seen in other levels of the game. Following with the description, in the center of the screen we can see Super Drunk which is the name of the final boss which we will have to defeat to win. We can also see above on the sides that we have the girlfriends that we have to rescue and below them some bottles that contain a power-up that will help us in our battle.

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