EntitiesExt v1.0.7
·
16 commits
to master
since this release
Changelog (since 1.0.6):
- Exposed World for the EntityBehaviour;
- Added missing system singleton support for the custom ECB Systems identical to Unity's default ECB systems;
E.g. (SystemAPI.GetSingleton<AfterSimulationEntityCommandBufferSystem.Singleton>()) - Added missing unpacking extensions for the data serialization / deserialization;
- Added EntityBehaviour.TryGetBuffer where T - DynamicBuffer;
- Added GatherEntityTypes HashSet.Contains as extension;
- Added component lookup caching for the sync systems;
- Added more SafeDispose extensions for the native collections;
- Updated transform sync systems to use EntityQueryBuilder + WorldUpdateAllocator to allocate queries;
- Fixed incorrect example for the IEntityManagedSupplier case. Previously had wrong component as a query.