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EntitiesExt v1.0.7

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@VergilUa VergilUa released this 18 Aug 14:20
· 16 commits to master since this release

Changelog (since 1.0.6):

  • Exposed World for the EntityBehaviour;
  • Added missing system singleton support for the custom ECB Systems identical to Unity's default ECB systems;
    E.g. (SystemAPI.GetSingleton<AfterSimulationEntityCommandBufferSystem.Singleton>())
  • Added missing unpacking extensions for the data serialization / deserialization;
  • Added EntityBehaviour.TryGetBuffer where T - DynamicBuffer;
  • Added GatherEntityTypes HashSet.Contains as extension;
  • Added component lookup caching for the sync systems;
  • Added more SafeDispose extensions for the native collections;
  • Updated transform sync systems to use EntityQueryBuilder + WorldUpdateAllocator to allocate queries;
  • Fixed incorrect example for the IEntityManagedSupplier case. Previously had wrong component as a query.