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Unity errors and exceptions that appear after a reload are copied into the MelonLoader log, once per reload with a
repeat count and the reload they followed. Before, exceptions thrown inside game code reached only Player.log.
Setting EchoUnityErrors (AfterReload, Always, Off); left to MelonLoader when its capture_player_logs is on.
HotReload.LoadingLate AppDomain flag: "reload" or "new" while HotReload loads a melon into a running game, so a
mod can skip once-per-launch work without referencing HotReload.
Guide: a plain copy into Mods/ is enough; moving the old DLL aside is only needed for plugins and libraries.