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HotReload 1.1.0

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@github-actions github-actions released this 30 Sep 19:03
· 4 commits to main since this release
  • Unity errors and exceptions that appear after a reload are copied into the MelonLoader log, once per reload with a
    repeat count and the reload they followed. Before, exceptions thrown inside game code reached only Player.log.
    Setting EchoUnityErrors (AfterReload, Always, Off); left to MelonLoader when its capture_player_logs is on.
  • HotReload.LoadingLate AppDomain flag: "reload" or "new" while HotReload loads a melon into a running game, so a
    mod can skip once-per-launch work without referencing HotReload.
  • Guide: a plain copy into Mods/ is enough; moving the old DLL aside is only needed for plugins and libraries.