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Physics-Racing-Game
Source
Link to the GitHub page.
Authors
- Mario Dorado Martínez
- Nicolás Sort Sauquillo
- Marta Jover Valero
- Alexia Palacín Bargalló
- Hugo Castaño Cuellar
Controls
- Controls:
- W: Accelerate
- A/D: Turn
- S: Reverse
- SPACE: Brake
- Left Click: Move Camera
- Debug
- Left Click: Move Camera
- If debug mode is ON use Arrows: to move the camera free arround the world.
- F1: Toggle Debug mode ON/OFF
- F2: Toggle Car Physics ON/OFF
- F3: Add gravity
- F4: Remove gravity
- F5: Add mass to the car
- F6: Remove mass from the car
Game Features
-
Montmelo Circuit Recreation:
- We've recreated the Montmelo circuit
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Checkpoint Challenges:
- There are 3 checkpoints placed all over the map
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Deceleration Zone:
- Encounter a strategically designed deceleration zone that adds an extra layer of challenge.
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Lives System:
- Falling off the circuit results in the loss of one life. You start with three lives, so drive cautiously and avoid risky maneuvers.
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Race to the Finish:
- The ultimate goal is to reach the finish line successfully.
Others:
Utilizing Blender for both map and vehicle creation, our team has programmed a Python script to export all vertex data into a formatted file. This file is ready to be copied and pasted into the engine, streamlining the integration process.
Theses files are provided in the blender folder.