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Physics Racing Game v1.0

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@mdoradom mdoradom released this 14 Jan 19:58
· 1 commit to main since this release

Physics-Racing-Game

Source

Link to the GitHub page.

Authors

  • Mario Dorado Martínez
  • Nicolás Sort Sauquillo
  • Marta Jover Valero
  • Alexia Palacín Bargalló
  • Hugo Castaño Cuellar

Controls

  • Controls:
    • W: Accelerate
    • A/D: Turn
    • S: Reverse
    • SPACE: Brake
    • Left Click: Move Camera
  • Debug
    • Left Click: Move Camera
    • If debug mode is ON use Arrows: to move the camera free arround the world.
    • F1: Toggle Debug mode ON/OFF
    • F2: Toggle Car Physics ON/OFF
    • F3: Add gravity
    • F4: Remove gravity
    • F5: Add mass to the car
    • F6: Remove mass from the car

Game Features

  1. Montmelo Circuit Recreation:

    • We've recreated the Montmelo circuit
  2. Checkpoint Challenges:

    • There are 3 checkpoints placed all over the map
  3. Deceleration Zone:

    • Encounter a strategically designed deceleration zone that adds an extra layer of challenge.
  4. Lives System:

    • Falling off the circuit results in the loss of one life. You start with three lives, so drive cautiously and avoid risky maneuvers.
  5. Race to the Finish:

    • The ultimate goal is to reach the finish line successfully.

Others:

Utilizing Blender for both map and vehicle creation, our team has programmed a Python script to export all vertex data into a formatted file. This file is ready to be copied and pasted into the engine, streamlining the integration process.

Theses files are provided in the blender folder.