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Releases: Vextryyn/Vextryyn-Mod-Manager

Vextryyn's Mod Manager v0.0.9b

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@Vextryyn Vextryyn released this 13 Apr 23:46

v0.0.9b

Changes

  • enable disable mods
  • up down arrows added to mod management page
  • changed layout of mods page, hopefully looks nicer
  • mods and ordering save to the profile instead of being across all configs
  • create shortcut prompt now has an option to disable it from asking
  • create shortcut now checks if you moved your appimage and will reprompt if it has moved

Fixes

  • finally fixed hanging on switching login screens
  • moving mods no longer make mods disappear from the list

notes: I'm trying out AI and used opencode to help with the changes this time, which is why so much was done so quickly. Still hasn't helped me figure out anything with my xml loader for multi layered animations :/

Vextryyn's Mod Manager v0.0.9

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@Vextryyn Vextryyn released this 11 Apr 03:54

Changes

  • added config selector
  • changed how saves function
  • configs now stored in the config directory of your computer

Fixes

  • Ram usage significantly reduced

Vextryyn's Mod Manager v0.0.8

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@Vextryyn Vextryyn released this 04 Apr 07:11

0.0.8

-Added an option to create a menu shortcut and a desktop file. currently you will need to say no every time you open if you don't want it.
-Fixed: default login screen loading

Bug found: If you have a really old computer(my laptop was from 2009), the appimage may not work and you will need to run from the python file. I have no idea how to fix this, so unclear when this will be fixed. The workaround is to install pyqt5 and pillow, that should be all that is needed to run VMM.py

Vextryyn's Mod Manager v0.0.7f

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@Vextryyn Vextryyn released this 15 Mar 20:30

Noticed it was crashing while pressing edit with a default cursor selected. Should be the last thing I need to edit to at least avoid crashes.

I did accidentally include a feature. If you stream there is a VKCapture option, so if you have the linux-vkcapture plugin it will be automatically detected by OBS.

Current possible issues:
Save As may not function as intended

Vextryyn's Mod Manager v0.0.7e

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@Vextryyn Vextryyn released this 15 Mar 19:38

Found that Archetype updater was not updating correctly because files get edited. That fix required me to change how i handle custom content so it persists post update.

Again no new features

Fixes: Archetype Updater
Changed: Custom Content Locations

Vextryyn's Mod Manager v0.0.7d

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@Vextryyn Vextryyn released this 15 Mar 03:05

noticed i needed to fix my vartiou fix for when you minimize the vartiou counters

Vextryyn's Mod Manager v0.0.7c

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@Vextryyn Vextryyn released this 15 Mar 02:32

Updated to work with new structure of Archetype.
No new features

Vextryyn's Mod Manager v0.0.7b

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@Vextryyn Vextryyn released this 13 Dec 05:35

fixed version in about. previously said 0.0.4 but should have been 0.0.7. now shows as 0.0.7b

Vextryyn's Mod Manager v0.0.7a

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@Vextryyn Vextryyn released this 06 Dec 08:11

added gamescope fullscreen, at least on kde plasma it works, should also work for X11 if i did it right

  • I recommend to make sure you have run pokemmo at least once with normal settings to ensure it is at least configured

don't need any supporting files to start anymore, just the AppImage. I do still recommend to place in its own folder

added custom mods folder location
added symlinks so its all in one spot

Vextryyn's Mod Manager v0.0.6a

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@Vextryyn Vextryyn released this 02 Dec 05:00

I do want as much config as on my linux, so I present you the cursor selector!!!
Size doesn't really matter for the cursors, but bigger just means the cursor gets bigger, so if you want a bigger cursor just make a bigger cursor sheet than 128x64. ex256x128 for 2x. It includes a visual cursor region and hitbox configurator.

fixed config loading, now it actually loads the colors in the config as well as the selections.

Probably gonna be a bit before another update now that vacation is over and i wont have copious amounts of free time.