weekly-2025-10-31
·
821 commits
to main
since this release
Changelog
- bugfix(drawable): Fix duplicated terrain decals applied after call to W3DModelDraw::replaceModelConditionState (TheSuperHackers#1569)
- bugfix(radar): No longer show hero radar icons in shroud (TheSuperHackers#1569)
- bugfix(radar): Refresh radar objects without delay when changing player (TheSuperHackers#1569)
- bugfix(ghostobject): Properly keep ghosted and shrouded objects hidden when taking a ghost snapshot or changing the local player (TheSuperHackers#1569)
- bugfix(ghostobject): Properly refresh real and ghost objects when changing the local player in the Ghost Object Manager (TheSuperHackers#1569)
- fix(ghostobject): Add additional tests in W3DRenderObjectSnapshot::addToScene, W3DGhostObject::removeParentObject for robustness (TheSuperHackers#1569)
- bugfix(ghostobject): Fix crash in W3DGhostObjectManager::updateOrphanedObjects (TheSuperHackers#1569)
- bugfix(ghostobject): Fix incorrect snapshot update in W3DGhostObject::snapShot (TheSuperHackers#1569)
- tweak(ghostobject): Decouple DEBUG_FOG_MEMORY from tracking ghost object states for all players when required (TheSuperHackers#1569)
- bugfix(ghostobject): No longer try to restore ghosted objects for a non-local player and simplify code in W3DGhostObject::freeSnapShot, W3DGhostObject::freeAllSnapShots (TheSuperHackers#1569)