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V1.11.2
- Can now build games made with Okapi Kit
- Inertia on Movement_XY only appears when Input control is turned on
- Disabled colliders can't be used as spawn points
- SetParameter action is having issues detecting an animation parameter
- Fixed bug with selecting scene name when only one scene exists on Change Scene action
- Custom inspector for variables
- Custom inspector for hypertags
- Scale/Speed variance on spawner with more generous limits
- Blink now refers what the on/off duration do
- Blink throws warning with lack of renderer
- Target tag on Shake now disappears when an object is set
- Shake is now linked to target (through a Shaker behaviour), not to action itself - now we can destroy the object with the action when it's triggered
- Shake returns object to initial state
- Added warning when a button name is not defined (or doesn't exist)
- Added warning when destroy action is not the last action in the list
- Added warning when actions are not sorted properly
Full Changelog: V1.11.1...V1.11.2