Cloud Locker: sign in once, upload your own Jagged Alliance 2 data, and play it from any machine with your saves synced.
Added
- Cloud Locker - sign in and keep your game data and savegames on your account, so
any machine you sign in from has them. Single sign-on via Google, Discord or
Microsoft; no password to create. Self-hosters can drop the feature entirely with
--build-arg CLOUD_LOCKER=0. - One-time upload wizard in the game: a checklist of the files your account needs,
ownership confirmation, then one folder pick that finds and uploads everything. - Two-tier upload verification - an exact checksum match against a known release, or a
known filename whose size is within 5% (Jagged Alliance 2 shipped in many builds).
Anything else is refused, so the locker only ever holds game data. - Uploaded bytes are kept in the browser cache, addressed by content, so the first play
after uploading reads locally instead of downloading the library back. - Cloud saves sync automatically as you play.
- Storage works two ways: any S3-compatible object store, or plain local disk when no
S3 is configured. - Server-side abuse limits: per-file and per-save size caps, per-account byte and file
quotas, a whole-install cap, and hard streaming byte ceilings.
Changed
- Signing in goes straight into the game, and the tile always asks which provider to
use rather than silently resuming the last account. - Sessions last one browser session, renewing while you play, instead of a month.
- Uploads run four files at a time; downloads report true byte progress.
Fixed
- HTML is served
no-store. It previously carried no cache directives at all, so a
browser could serve a staleindex.html- which also pins the content-versioned
engine path and could therefore point at a build that no longer exists. - The player's
Datafolder is found when nested (for example GOG's Linux
game/Data), not only one level down. - The allowed file-extension list is derived from the known editions rather than
hand-written, which had rejected the 109.jsdfiles in a real install's TILECACHE. - Stray markup copied from a sibling project produced a duplicate
<canvas>, making
the game render small and putting unrelated buttons on screen.
Jagged Alliance 2 game data is not included and never distributed here - you supply your own legally-obtained copy.