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1.0.6

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@VirtualPixel VirtualPixel released this 06 Sep 02:13

Fixed

  • Voice chat stopped cutting out for scaled players. The pitch was being written onto the AudioSource Photon Voice drains, so a raised pitch emptied the jitter buffer every two thirds of a second. The pitch happens inside the stream now and the buffer never runs dry. Scaled players also get the full voice treatment when their voice chat attaches late.
  • Shrunken enemies stopped floating. The grounding read a height captured at spawn; it reads the pose the game set this frame now, and measures pivot-to-feet on the first scaled frame.
  • Scaled items and valuables blow up at their own size, and a scaled explosion no longer writes into the preset every other explosion shares.
  • Shrunken vehicles are slow again, and a cart or vehicle that grew back while pocketed is no longer pocketable at full size.
  • Map collapse: the crush kills everyone, not just the host; the warning lights blink at the intended rate instead of strobing at frame rate; a non-host no longer restores the level mid-collapse when something on that client pokes the level change; the host re-sends the collapse anchor every five seconds so a client that missed the start catches up; effects that throw on one machine are logged once instead of stopping the collapse; start, buildup, end and restore are logged everywhere.
  • The collapse cleanup no longer runs on level changes where nothing collapsed.
  • VR support no longer switches itself off when RepoXR loads after ScalerCore.

No API changes. Mods built against 1.0.4 need nothing. 1.0.5 went to Thunderstore only; this package covers it.