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Someone suggested paperdolls as an alternative to regular MP player sprites, so I added them as an option. Werewolf/wereboar forms and horse riding still use the regular animated sprites. Since paperdolls are static, there are a few optional effects to make them feel more "lively" (rotation, mirrored back, subtle bobbing, and directional attack movements). Everyone can change these settings independently in the MP options.
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Added sync for dungeon triggers. Previously, only manually activated (mouse-clicked) actions were synced. Now triggers activated by walking onto or into something are also synced, such as a cage moving to unblock a doorway.
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Fixed dungeon layout mismatches caused by different dungeon size settings, especially for quests taken in SP before joining MP. Previously, the host and client could generate different versions of the same dungeon, causing enemies to fall into the void and quest locations to mismatch.
Now dungeon layouts are synchronized block by block, and quests can work with either dungeon size. Whichever version is generated first is used by everyone until the dungeon is unloaded. -
Fixed an issue where changing quest sync settings in the MP options could leave the game stuck in a paused state. The option now only controls the default quest sync mode for newly created parties when hosting a game, without affecting existing parties. Party leaders can still change their own party's settings in the Party menu.
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Fixed Daedra Seducer transformations not syncing correctly. Previously, some players would still see the humanoid form walking around even after the enemy had transformed and started flying. Now the transformation is synchronized for everyone, regardless of which player triggered it.