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Daggerfall Unity Co-op 1.10

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@Visty93 Visty93 released this 17 Oct 16:12
  • Added container loot synchronization for interior containers, dungeon treasure piles, and mod added exterior loot piles. The first player to load a container determines its contents. Hosts can disable this feature (enabled by default).
    To prevent excessive loot duplication with mods that dynamically spawn exterior loot piles (such as IPNM) when players explore the same area, newly generated piles from other players are rejected within a 200 m radius of existing piles.
    WoD camps are an exception, as their loot is tied to camp layouts.

  • Fixed an issue with the player paperdoll option. Previously, items added by mods (Roleplay & Realism and Tamriel Atelier) could appear as vanilla items. Now they display correctly. If another player doesn't have the mod that adds those items, they won't see that equipment on the paperdoll.

EDIT:
Someone requested a Linux build, so I added an experimental one. I don’t have Linux myself, so it hasn’t been tested yet. Please let me know if you run into any issues.