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Releases: VisualError/LiquidLabyrinth

v0.0.91 REMOVE THE LOG IN UPDATEEEEEEEEEEE

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@VisualError VisualError released this 15 Jan 08:39
6d842bc

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA.

Full Changelog: v0.0.9...0.0.91

v0.0.9 [EARLY-ALPHA] Bug fixes

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@VisualError VisualError released this 15 Jan 08:26

Version [0.0.9]

Fixed

  • Fixed bug where players couldn't shake bottles if a player is already shaking one.
  • Fixed bug where bottle sell value would be zero for every moon.
  • Fixed bottle rarity config not working.
  • Fixed bug where bottles would sometimes phase out of existence (probably)

Changed

  • Bottles now break if they collide with other objects at high speed (still needs fine tweaking)
  • Bottles value now range from 5 to 100 credits.

Full Changelog: v0.0.8...v0.0.9

v0.0.8 [EARLY-ALPHA] v47 update

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@VisualError VisualError released this 08 Jan 23:43
ede5692

What's Changed

Full Changelog: v0.0.7...v0.0.8

v0.0.7

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@VisualError VisualError released this 03 Jan 20:34

Version [v0.0.6-v0.0.7] released!

Fixed

  • Fixed RPC Error from head item
  • Position syncing issues

Changed

  • Lowered Spawn rates
  • Changed liquid material.
  • Head texture should now have a bottom texture.

Added

  • Added shake to make bottle liquid glow
  • Liquids should now float and glow when listening to boomboxes

Full Changelog: v0.0.6...v0.0.7

v0.0.6 [EARLY-ALPHA] Update dependencies

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@VisualError VisualError released this 03 Jan 16:44

What's Changed

  • Dev branch merge for v0.0.5 by @VisualError in #4
  • Dependencies updated to latest versions.

New Contributors

Full Changelog: v0.0.4...v0.0.6

v0.0.5 [EARLY-ALPHA] Slight fixes

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@VisualError VisualError released this 03 Jan 16:39
21b1d89

What's Changed

Full Changelog: v0.0.4...v0.0.5

v0.0.4 [EARLY-ALPHA]

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@VisualError VisualError released this 02 Jan 12:10

Added

  • Added Spawn random enemy on revive functionality on config.

Full Changelog: v0.0.3...v0.0.4

v0.0.3 [quick-fix][early-alpha]

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@VisualError VisualError released this 02 Jan 11:46

Fixed:

  • Latest LethalSettings version should now work with the mod.

Full Changelog: v0.0.2...v0.0.3

v0.0.2 [EARLY-ALPHA]

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@VisualError VisualError released this 02 Jan 11:11

What's Changed

Added

  • Added randomly generated names
  • Added head item.. :)
  • Fixed saves (Will randomize saves on older versions, but that doesn't matter)
  • More settings to mess around with.

New Contributors

Full Changelog: https://github.com/VisualError/LiquidLabyrinth/commits/v0.0.2