Releases: VisualError/LiquidLabyrinth
Releases · VisualError/LiquidLabyrinth
Release list
v0.0.91 REMOVE THE LOG IN UPDATEEEEEEEEEEE
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA.
Full Changelog: v0.0.9...0.0.91
v0.0.9 [EARLY-ALPHA] Bug fixes
Version [0.0.9]
Fixed
- Fixed bug where players couldn't shake bottles if a player is already shaking one.
- Fixed bug where bottle sell value would be zero for every moon.
- Fixed bottle
rarityconfig not working. - Fixed bug where bottles would sometimes phase out of existence (probably)
Changed
- Bottles now break if they collide with other objects at high speed (still needs fine tweaking)
- Bottles value now range from
5to100credits.
Full Changelog: v0.0.8...v0.0.9
v0.0.8 [EARLY-ALPHA] v47 update
v0.0.7
Version [v0.0.6-v0.0.7] released!
Fixed
- Fixed RPC Error from head item
- Position syncing issues
Changed
- Lowered Spawn rates
- Changed liquid material.
- Head texture should now have a bottom texture.
Added
- Added shake to make bottle liquid glow
- Liquids should now float and glow when listening to boomboxes
Full Changelog: v0.0.6...v0.0.7
v0.0.6 [EARLY-ALPHA] Update dependencies
What's Changed
- Dev branch merge for v0.0.5 by @VisualError in #4
- Dependencies updated to latest versions.
New Contributors
- @VisualError made their first contribution in #4
Full Changelog: v0.0.4...v0.0.6
v0.0.5 [EARLY-ALPHA] Slight fixes
v0.0.4 [EARLY-ALPHA]
v0.0.3 [quick-fix][early-alpha]
v0.0.2 [EARLY-ALPHA]
What's Changed
- Project restructure + CI/CD by @Lordfirespeed in #1
- Switches go after command by @Lordfirespeed in #2
Added
- Added randomly generated names
- Added head item.. :)
- Fixed saves (Will randomize saves on older versions, but that doesn't matter)
- More settings to mess around with.
New Contributors
- @Lordfirespeed made their first contribution in #1
Full Changelog: https://github.com/VisualError/LiquidLabyrinth/commits/v0.0.2