Releases: ViveTheModder/nekosparkin
Releases · ViveTheModder/nekosparkin
Release list
Nekosparkin' v1.3.3.7
Changelog:
- Prevented the tool from overwriting opponent indices when it shouldn't, and also fixed them in case they were previously broken.
- The "Random" value for Maps and BGM is now correctly set to 998, instead of it being overwritten with the parameter index.
- Renamed "DP Points" to "Destruction Points" for less redundancy.
3.7. When exceptions are encountered, the program will automatically close.
Nekosparkin' v1.3
Changelog:
- Fixed the time, map and BGM parameters not being saved in memory after clicking the
Applybutton. - Added 3 more SFX (for closing, applying and reaching the last mission).
- Added tooltips for the toggle buttons (BT2/BT3, PS2/Wii), for the sake of clarity.
Nekosparkin' v1.1
Changelog:
- Fixed BT2 character editor only changing the character portraits for the missions and not the actual characters.
- Added BT3 SFX.
Nekosparkin' v1.0.2
Fixed the Empty character slot being mistaken for the Random one.
Nekosparkin' v1.0.1
Fixed Wii Mode and Character List issues Originally, toggling on/off the Wii Mode would affect the gamemode dropdown menu on screen (which only the BT2 toggle should do). As for the character list, the tool would simply not load it (because it expected a CSV name of "character.csv", when it should be reading "chara.csv").
Nekosparkin'
Finalized BT2 Character Editor UI Also refactored a bunch of code to prevent exceptions