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Releases: ViveTheModder/nekosparkin

Nekosparkin' v1.3.3.7

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@ViveTheModder ViveTheModder released this 10 May 21:43

Changelog:

  1. Prevented the tool from overwriting opponent indices when it shouldn't, and also fixed them in case they were previously broken.
  2. The "Random" value for Maps and BGM is now correctly set to 998, instead of it being overwritten with the parameter index.
  3. Renamed "DP Points" to "Destruction Points" for less redundancy.
    3.7. When exceptions are encountered, the program will automatically close.

Nekosparkin' v1.3

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@ViveTheModder ViveTheModder released this 08 May 18:34

Changelog:

  1. Fixed the time, map and BGM parameters not being saved in memory after clicking the Apply button.
  2. Added 3 more SFX (for closing, applying and reaching the last mission).
  3. Added tooltips for the toggle buttons (BT2/BT3, PS2/Wii), for the sake of clarity.

Nekosparkin' v1.1

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@ViveTheModder ViveTheModder released this 08 May 03:45

Changelog:

  1. Fixed BT2 character editor only changing the character portraits for the missions and not the actual characters.
  2. Added BT3 SFX.

Nekosparkin' v1.0.2

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@ViveTheModder ViveTheModder released this 05 May 15:48

Fixed the Empty character slot being mistaken for the Random one.

Nekosparkin' v1.0.1

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@ViveTheModder ViveTheModder released this 03 May 01:28
Fixed Wii Mode and Character List issues

Originally, toggling on/off the Wii Mode would affect the gamemode dropdown menu on screen (which only the BT2 toggle should do). As for the character list, the tool would simply not load it (because it expected a CSV name of "character.csv", when it should be reading "chara.csv").

Nekosparkin'

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@ViveTheModder ViveTheModder released this 24 Apr 22:34
Finalized BT2 Character Editor UI

Also refactored a bunch of code to prevent exceptions