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Localization Editor SC2 KSP 2.2

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@VoVanRusLvSC2 VoVanRusLvSC2 released this 06 Jun 20:05
· 5 commits to main since this release

Localization Editor SC2 KSP 2.2

  • Installer keeps editable glossary files next to the installed EXE, so dictionary fixes can be made after installation.
  • Translation detects mixed-language rows better, including Russian text already present in an enUS target column.
  • Word glossary now includes Research -> ????????????, and installed editable glossaries receive missing bundled word entries without overwriting user edits.
  • Save errors now explain missing, locked, or inaccessible SC2 archives instead of showing only a generic write failure.
  • Folder-based .SC2Map/.SC2Mod projects now save as folder projects, and the editor clears Windows read-only attributes on the write path before saving.
  • Error reporting now writes a local error-report-*.txt and shows manual support contact details without opening Outlook/browser automatically.
  • Long opened map/mod names get full-name tooltips and better fitting in the green file badge.
  • Archive file switching has clearer spacing and shows the full internal localization path in tooltips.
  • The in-app file search clears automatically after opening a found folder.
  • Publication-name cache location and XML format are documented in README.
  • Installer can optionally remove the previous installed version before copying the new build, while backing up and restoring editable glossary files.
  • Publication name cache now uses readable structured XML with source info, main language, first-seen titles for all existing languages, and locked translations.
  • Added editable sc2_phrase_glossary_KSP.txt with 1258 official SC2 multi-word terms, including ????????? ????????? -> Roach Warren, to avoid word-by-word mistranslations.