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v0.13.0 — The Audit Round: sound, parity & polish

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@VoX VoX released this 10 Jun 12:15
· 40 commits to main since this release

49 fixes from the round-2 full-feature audit, plus a better plank recipe.

Sound — the ocean speaks

  • The Megalodon has a voice: guardian-family ambient/hurt/death with proper underwater variants, and its 12-damage bite finally lands with a sound
  • Abyssal Lurker gets the same treatment; jellyfish now hurt/die like squid instead of humans
  • Harpoon: trident-grade audio for block sticks and a chime on loyalty return

Behavior & parity

  • The boss despawns when unseen (unless a player has tagged it) and pays boss-tier XP; boss bar uses its proper name
  • Harpoon reaches full trident parity: owner-death drops it instead of voiding it, water drag fixed (it actually works underwater now), stuck-state arming, loyalty-safe aging
  • Impaling now works on all the mod's aquatic mobs; giant clam is silk-touchable; diving kit + Abyssal Fang + harpoon are enchantable and trimmable
  • Tidal 4-piece set bonus and diving-kit effects show on the HUD with explanatory tooltips
  • Vents bubble, stocked aquariums bubble, adjacent tanks render seamlessly, tanks emit comparator signals, buckets work in dispensers
  • Driftwood burns as furnace fuel; five blocks got correct material sounds

Content & QoL

  • New driftwood plank recipe (pindyj): sea salt core + any 8 planks → 8 driftwood planks
  • 86 recipe-unlock advancements — the recipe book finally fills in as you play
  • Stonecutter ancestor cross-cuts, campfire fish cooking

Proof & tests

  • 62/62 gametests (10 new), 334 data files validated
  • Natural worldgen verified in-world: docs/renders/trench-worldgen.png shows the trench generating unstaged in a real deep ocean