Releases: VoX/ocean-overhaul
v0.15.0 — The Living Ocean
Five features built by the autonomous feature loop, each through design review, adversarial critique, implementation review, and a full gametest gate (121 tests).
Bioluminescent Plankton Blooms
Deep-ocean water now glows in drifting bloom patches — at night the whole column, by day only the lightless depths. Anything swimming fast enough stirs a glowing disturbance trail: players, fish, boats, and most dramatically a charging Megalodon. Pure client-side ambience, zero server cost, budgets respect your particle settings.
Giant Clam Rework
The Giant Clam is now a living block entity: submerged, it grows an Abyssal Pearl over about a Minecraft day, gapes open and brightens when ready, and a right-click harvests it and restarts the cycle. Empty clams drop nothing (silk touch relocates the clam), comparators read pearl-ready, and pre-rework worlds heal automatically on chunk load.
Shore Crab
The mod's first walking and first breedable mob — an amphibious crab on every beach, dry sand and submerged shore floor alike. Breed pairs with kelp, cook the meat (furnace/smoker/campfire), craft the Crab Cake (cooked crab + sea salt + egg — ties golden carrot saturation), and trim armor with the 25% Crab Carapace drop, a new data-driven trim material.
Living Abyssal Coral
Bonemeal a submerged Abyssal Coral Block and it wakes up: living coral slowly colonizes nearby submerged sand, gravel, dirt, clay and crushed coral into lacy glowing mats, bursts outward under bonemeal, self-limits at density, and dies back to Crushed Coral when drained. Trench coral is now renewable — deliberately without touching the Abyssal Pearl economy.
Shipwreck Decor Set
Four crafted-only builder blocks: the iron Anchor, the wall-mounted driftwood Ship's Wheel, climbable Rope that hangs in lines and cascade-breaks from the top, and the weathered Tattered Sail. All waterloggable; recipes built on driftwood, sea salt and tide pearls.
Seahorse
A tiny solitary reef pet in five colors, spawning in warm and lukewarm oceans and drifting toward coral — vanilla reefs and the mod's abyssal corals alike. Bucket it and the color survives the round-trip (named on the tooltip); pour it into an Aquarium to display it. It drops nothing but the occasional bone meal — it's a pet, not food.
Fixes
- The Megalodon's lower jaw no longer shows mouth-interior texture from behind
- The Shore Crab's claws end in real pincers instead of stumps
- Recipe book unlocks for all new recipes; site, README and mod metadata refreshed
v0.14.0 — The Kraken
The Kraken
A second boss claims the trench: the Kraken, a stationary multi-part puzzle fight.
- Six independently-damageable tentacles (24 HP each) guard an untouchable 80 HP mantle — attacks on the mantle deflect with a shield thunk until the ring is down. Break all six to open the kill window (the bar turns red; the tentacles never regrow).
- Grab attack: a tentacle lashes out up to 10 blocks, drags you toward the mantle (the harpoon tether, inverted) and applies Slowness II. Break line of sight to escape. Melee lash up close.
- Purple whole-fight boss bar — tentacle kills move it, so progress is always visible.
- Anchored to the seafloor: settles onto the floor where it spawns (tentacles follow sloped terrain) and cannot be displaced.
- Spawns rarely in deep oceans below sea level −24, never within 48 blocks of another Kraken. Spawn egg included.
- Drops: 3–5 glow ink sacs (+Looting), a 50% abyssal pearl, and a guaranteed Heart of the Kraken — an epic trophy that grants Conduit Power while held underwater. Not craftable; the only source is the boss.
Under the hood
- 12 new gametests (74 total, all green) covering ring build, anchor immobility, per-tentacle damage independence, mantle gating, grab physics, loot, NBT round-trip, and spawn rules.
- Site gains the Kraken mob card + real GUI icons for the new items.
v0.13.0 — The Audit Round: sound, parity & polish
49 fixes from the round-2 full-feature audit, plus a better plank recipe.
Sound — the ocean speaks
- The Megalodon has a voice: guardian-family ambient/hurt/death with proper underwater variants, and its 12-damage bite finally lands with a sound
- Abyssal Lurker gets the same treatment; jellyfish now hurt/die like squid instead of humans
- Harpoon: trident-grade audio for block sticks and a chime on loyalty return
Behavior & parity
- The boss despawns when unseen (unless a player has tagged it) and pays boss-tier XP; boss bar uses its proper name
- Harpoon reaches full trident parity: owner-death drops it instead of voiding it, water drag fixed (it actually works underwater now), stuck-state arming, loyalty-safe aging
- Impaling now works on all the mod's aquatic mobs; giant clam is silk-touchable; diving kit + Abyssal Fang + harpoon are enchantable and trimmable
- Tidal 4-piece set bonus and diving-kit effects show on the HUD with explanatory tooltips
- Vents bubble, stocked aquariums bubble, adjacent tanks render seamlessly, tanks emit comparator signals, buckets work in dispensers
- Driftwood burns as furnace fuel; five blocks got correct material sounds
Content & QoL
- New driftwood plank recipe (pindyj): sea salt core + any 8 planks → 8 driftwood planks
- 86 recipe-unlock advancements — the recipe book finally fills in as you play
- Stonecutter ancestor cross-cuts, campfire fish cooking
Proof & tests
- 62/62 gametests (10 new), 334 data files validated
- Natural worldgen verified in-world: docs/renders/trench-worldgen.png shows the trench generating unstaged in a real deep ocean
v0.12.0 — Ocean Overhaul, properly named
BREAKING: full identity rename oceanstarter → oceanoverhaul — mod id, every registry id, lang keys, packages. Worlds created with v0.11.0 or earlier will lose placed mod blocks/items when upgrading. Done now, before anyone's worlds depend on it.
Also in this release:
- Helmet sprite touch-up (and regenerated docs/icons to match)
- Housecleaning: texture painters consolidated under
scripts/, docs corrected to verified reality (36 blocks / 68 items / 74 recipes / 12 gametest suites), dead code swept, recipe table caught up - All tooling is now checkout-location independent (scripts derive the repo root themselves)
Gates: build green, 52/52 gametests, 322 data files validated.
v0.11.0 — Trench, Apex Gear, Harpoon & Aquarium
The overnight feature drop, polished and merged.
Features
- Megalodon Tooth — guaranteed boss drop — and the Abyssal Fang, an apex sword a tier above Tidal (repaired with teeth)
- Abyssal Trench — bioluminescent deep-ocean worldgen: glowing plankton blocks, abyssal vents and giant clams (guaranteed pearl), with concentrated boss spawns
- Harpoon — throw it to yank mobs toward you, loyalty-returns to hand
- Diving Kit — flippers, oxygen tank and deep-sea helmet with worn effects
- Aquarium — bucket reef fish or jellyfish (variant kept) and display them swimming in a glass tank
Fixes & polish
- Trench blocks now mine + drop correctly (pickaxe tag), helmet night-vision no longer strobes, salt block unpacks back to salt, lurker spawn rate halved
- Megalodon gills moved onto the body (both flanks correct), jointed anglerfish lure on the lurker that arcs up-then-forward, mouth-roof teeth fixed
- Apex sword, harpoon and dive-gear sprite touch-ups
Site & docs
- GitHub Pages site: https://vox.github.io/ocean-overhaul/ — galleries and all 57 recipe cards now use the REAL in-game GUI renders (new headless icon-dump tooling)
Gates: build green, 52/52 gametests, 322 data files validated.
v0.10.2
v0.10.2: code-review fixes (boss lifecycle/loot/depth-band, water-bre…
v0.10.1
v0.10.1: tidal armor recolor + deep-ocean cleanup (nautilus/kelp-bric…
v0.10.0
v0.10.0: The Depths — anglerfish Abyssal Lurker, deep-ocean worldgen,…
v0.9.2
v0.9.2: fix flat tidal armor worn-texture (pindyj) + armor-stand rend…
v0.9.1
v0.9.1: jellyfish color variants + emissive glow (pindyj) 5 random color variants on spawn (green/blue/pink/red/orange) via a DataTracker int (NBT-persisted, assigned in initialize()), each its own hue-shifted texture. Emissive glow: JellyfishRenderer overrides getBlockLight->15 so it renders full-bright (stays vivid neon in dark/deep water) — verified emissive by rendering in a sealed pitch-black tank (the jelly is the only lit thing). Gametest round-trips the variant; validator + build green. Variants render in docs/renders/jellyfish-variants.png. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> Co-authored-by: tinyclaw <tinyclaw@claw.bitvox.me>