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v0.9.1: jellyfish color variants + emissive glow (pindyj)
5 random color variants on spawn (green/blue/pink/red/orange) via a DataTracker
int (NBT-persisted, assigned in initialize()), each its own hue-shifted texture.
Emissive glow: JellyfishRenderer overrides getBlockLight->15 so it renders
full-bright (stays vivid neon in dark/deep water) — verified emissive by
rendering in a sealed pitch-black tank (the jelly is the only lit thing).
Gametest round-trips the variant; validator + build green. Variants render in
docs/renders/jellyfish-variants.png.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Co-authored-by: tinyclaw <tinyclaw@claw.bitvox.me>