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Task Types

VoidAnomaly edited this page Nov 8, 2026 · 2 revisions

Task types and rules

Read the selected task before accepting. Two tasks can ask for the same item or mob while requiring different locations, equipment, order, or methods.

Timed tasks

There are 47 timed tasks in the 210-task vanilla catalog, or 42 when Starcatcher replaces vanilla fishing. Starcatcher tasks are all untimed; Farmer has six timed tasks and Porter has four. The timer starts when you accept and counts online play. It pauses while you are offline or the world is stopped. Server lag slows it along with gameplay.

Finishing the objectives stops the timer. Handing in required supplies is part of completion, so reach a board and confirm before time runs out. An unfinished task that expires gives no reward, does not deduct existing reputation, and frees its active slot. A timer does not add a separate reward multiplier.

Multiple objectives and phases

Every objective must finish. Some tasks allow any order; others require a strict sequence or several actions within a phase. Work performed for a later phase before it becomes active does not count. The journal lists the steps and marks completed work.

If a task requires the same physical item or structure, an identical replacement does not substitute. Read shared rules below the objective bullets as well as the individual counts.

Crafting and gathering

Personal crafting counts output items taken from a crafting grid. One recipe batch can produce several counted items. Ordinary hand-ins can use stockpiled or farmed supplies, but a task that explicitly asks you to make, harvest, or mine something requires the corresponding action.

Natural-source tasks reject observed player-placed replacements. Glow-berry harvesting means picking ripe berries; breaking the vine or picking up dropped berries does not count.

Some tasks require you to craft and then place those same outputs. Complete the crafting phase before placement and keep the task-made items. Crafter activation requires the task's crafted and placed crafter to produce a valid recipe result.

Fishing

A fishing catch must come from fishing, not an inventory pickup. Rod requirements are checked on the rod used when casting. Switching rods or enchanting one after the cast does not change that cast.

A same-rod task needs the same physical rod for its qualifying catches. Treasure requirements need a catch from the fishing treasure loot source. Location and weather conditions apply at the hook; rain must reach it.

When Starcatcher is installed, qualifying catches come from successful Starcatcher minigame results. Species and habitat tasks count distinct values; a specimen uses the species-relative weight percentile. A perfect catch must be perfect for the whole minigame. Time and weather apply to the catch. Picking up or trading a fish cannot advance these action tasks.

Farmer and Farmer's Delight

Mature harvest tasks count harvested plants, not Fortune drops or inventory pickups. Variety tasks need the stated amount of each different crop. Milking and shearing can require distinct animals; waiting, recoloring or reshearing the same sheep does not make it a new animal. Breeding counts a successful birth attributed to the player who fed the parents.

Hive tasks need a full hive and campfire smoke. Fresh cooking requires a personally attributed batch prepared after acceptance and taken from its appliance; old stored food and hopper-only production do not count. Farmer's Delight cutting tasks count successful cutting-board recipe output. An ordinary hand-in can still use existing supplies when no production step is stated.

Porter deliveries

Porter discovers nearby registered boards without requiring a personal visit. Boards register automatically when their chunks load, including player-built boards, and remain in the saved destination list after those chunks unload. The search does not generate unexplored terrain. Local legs are 256–768 horizontal blocks, regional legs 768–1,536, and long legs 1,536–3,072. Vertical separation does not inflate pay. Multi-stop tasks also enforce their stated total-distance range.

The offer shows assigned stops, dimensions, coordinates, cargo actions and restrictions. Interact with each assigned board in order while carrying the task's sealed parcels. Collection routes issue cargo at the pickup board. Receipt and return routes finish at their issuing board; other routes pay at the final destination. Early stops pay nothing, and repeated interactions cannot duplicate cargo or rewards. A shared route cooldown prevents farming the same board pair with differently themed deliveries.

Standard routes allow riding, boats, minecarts and elytra. Walking Post permits walking, sprinting and swimming, but fails on riding or flight. Instant teleportation is disabled by default. Same-dimension tasks disallow dimension shortcuts. Nether Dispatch and Three-Realm Circuit allow ordinary portals. Their destinations need to be registered, and you must previously have reached their dimensions through ordinary portals; you do not need to have visited the destination boards. Instant transfers do not establish the portal prerequisite.

Fragile cargo tracks cumulative health actually lost after armor, shields and absorption. Healing does not restore the allowance. Five hearts is 10 health points; three hearts is six. Fragile tasks also fail on death. No-death finales state their restriction explicitly.

Accepting a route issues a temporary Delivery Compass for its next stop. Its wood-and-brass face has a rotating needle. It retargets after each successful stop and is removed when the task completes, fails or is abandoned. The compass spins outside its target dimension, so use the listed portal route first. It cannot be used as an ordinary compass ingredient. Saving and rejoining retains its assignment.

Cardboard parcels come in varied warm hues, with green Overworld, red Nether or purple End postage stamps. The tooltip shows the hand-in board's X and Z coordinates, without height. An End-bound dispatch keeps its purple stamp through its Nether checkpoint. Cardboard color is cosmetic and stays consistent for each parcel.

With the guide in your inventory, Xaero's Minimap can display a temporary waypoint/beacon at the current stop. If World Map is also installed, that waypoint appears there too. World Map alone uses the compass fallback. Set porter_xaero_waypoints = false under [ui] in config/taskbound-client.toml to disable the markers; the compass remains available. Only Taskbound's temporary markers are managed.

Retrieve a lost guide or parcel from its dropped item or storage; a renamed item or another player's parcel cannot replace it. There is no free replacement service. A removed destination automatically cancels the affected task without a failure penalty or reward. Teleport detection covers standard player teleport APIs; mods that bypass them may need additional integration, and Waystones support is not established.

Brewing and enchanting

For brewing tasks, place the final ingredient into the stand yourself and be online when the brew finishes. Taking an old potion out of storage does not count. Hopper-only ingredient insertion does not credit a player. The result must match both potion type and normal/splash/lingering form.

Same-item enchanting tasks require the listed enchantment gains during the accepted task on one item. Enchantments gained on separate items do not combine, and merely renaming a pre-enchanted item is insufficient. Production hand-ins may require the actual item made for that task.

Combat and encounters

Kill credit, weapon type, effects, location, and finishing blows matter when the task specifies them. Reflected-fireball tasks involve the original ghast. A fall-survival task requires a damaging fall and survival; a safe water landing does not qualify.

Custom tasks in 1.1.0 can require a particular damage type or tag. An explosion-only task needs the explosion to deliver the killing damage and retain your player attribution. Modded weapons can count when their damage preserves that evidence; anonymous blasts do not count just because you are nearby. Read the damage conditions shown in the board and journal.

Trial tasks require participation in an active Trial Spawner encounter and its completion. Killing unrelated mobs or standing beside a cooling spawner is insufficient. Equipment and consumable restrictions can continue between encounters; ordinary food regeneration is allowed unless the task says otherwise.

Dragon sequences bind to the same dragon and its original fight crystals. Specific-city tasks require the recorded city, not another structure of the same kind. A no-Warden task concerns a Warden you awaken; another player's spawn does not automatically fail it.

One-time tasks and failure rules

The selected catalog includes fourteen one-time finales, two per guild. Equivalent optional-mod replacements share their finale completion history. They stop being offered after a successful claim. Abandoning or failing an attempt does not itself record the one-time completion, although other eligibility rules still apply.

Death can fail or reset a task depending on its rules. Some no-death requirements continue until you collect the reward. Complete tasks carefully and return for the claim when the description requires it.

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