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Task Types

VoidAnomaly edited this page Nov 1, 2026 · 2 revisions

Task types and rules

Read the selected task before accepting. Two tasks can ask for the same item or mob while requiring different locations, equipment, order, or methods.

Timed tasks

There are 45 timed tasks in the default 180-task catalog. The timer starts when you accept and counts online play. It pauses while you are offline or the world is stopped. Server lag slows it along with gameplay.

Finishing the objectives stops the timer. Handing in required supplies is part of completion, so reach a board and confirm before time runs out. An unfinished task that expires gives no reward, does not deduct existing reputation, and frees its active slot. A timer does not add a separate reward multiplier.

Multiple objectives and phases

Every objective must finish. Some tasks allow any order; others require a strict sequence or several actions within a phase. Work performed for a later phase before it becomes active does not count. The journal lists the steps and marks completed work.

If a task requires the same physical item or structure, an identical replacement does not substitute. Read shared rules below the objective bullets as well as the individual counts.

Crafting and gathering

Personal crafting counts output items taken from a crafting grid. One recipe batch can produce several counted items. Ordinary hand-ins can use stockpiled or farmed supplies, but a task that explicitly asks you to make, harvest, or mine something requires the corresponding action.

Natural-source tasks reject observed player-placed replacements. Glow-berry harvesting means picking ripe berries; breaking the vine or picking up dropped berries does not count.

Some tasks require you to craft and then place those same outputs. Complete the crafting phase before placement and keep the task-made items. Crafter activation requires the task's crafted and placed crafter to produce a valid recipe result.

Fishing

A fishing catch must come from fishing, not an inventory pickup. Rod requirements are checked on the rod used when casting. Switching rods or enchanting one after the cast does not change that cast.

A same-rod task needs the same physical rod for its qualifying catches. Treasure requirements need a catch from the fishing treasure loot source. Location and weather conditions apply at the hook; rain must reach it.

Brewing and enchanting

For brewing tasks, place the final ingredient into the stand yourself and be online when the brew finishes. Taking an old potion out of storage does not count. Hopper-only ingredient insertion does not credit a player. The result must match both potion type and normal/splash/lingering form.

Same-item enchanting tasks require the listed enchantment gains during the accepted task on one item. Enchantments gained on separate items do not combine, and merely renaming a pre-enchanted item is insufficient. Production hand-ins may require the actual item made for that task.

Combat and encounters

Kill credit, weapon type, effects, location, and finishing blows matter when the task specifies them. Reflected-fireball tasks involve the original ghast. A fall-survival task requires a damaging fall and survival; a safe water landing does not qualify.

Trial tasks require participation in an active Trial Spawner encounter and its completion. Killing unrelated mobs or standing beside a cooling spawner is insufficient. Equipment and consumable restrictions can continue between encounters; ordinary food regeneration is allowed unless the task says otherwise.

Dragon sequences bind to the same dragon and its original fight crystals. Specific-city tasks require the recorded city, not another structure of the same kind. A no-Warden task concerns a Warden you awaken; another player's spawn does not automatically fail it.

One-time tasks and failure rules

The catalog includes twelve one-time finales, two per guild. They stop being offered after a successful claim. Abandoning or failing an attempt does not itself record the one-time completion, although other eligibility rules still apply.

Death can fail or reset a task depending on its rules. Some no-death requirements continue until you collect the reward. Complete tasks carefully and return for the claim when the description requires it.

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