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MM3D PC v0.1.1
Fixes and improvements since v0.1.0. Extract it to a new folder and run Setup again. Your saves are in data/savedata (copy that folder over).
Bombers' Notebook
- The Schedule view is laid out properly on one screen: the three days on the left, and on the right the hours where Tatl sets the alarm, the character/event card and the buttons.
- Controller buttons, as in Project Restoration (and as the Omni UI prompts show). Xbox names: X = Schedule/Events, Y = set the alarm (D-pad to pick the time, A to confirm), Back = show the event's place on the map, B = return.
- Fixed a crash when opening an event's map.
- Fixed the one-frame glitch when moving between characters.
Translation
- 27 game functions that are only reached through pointers (callbacks and C++ virtual functions) were missing from the translation. One of them caused the map crash. All are included now, found by scanning the whole game code instead of waiting for crashes.
HD texture packs
- Textures are decoded on all CPU cores. A new area waits a moment and appears with its HD textures, instead of showing the low-resolution ones for about half a second (F1 → Textures → Wait for custom textures).
- New Texture memory setting and Preload custom textures option. With enough RAM (the 4K pack needs about 6.5 GB), the whole pack is decoded in the background and areas appear without any wait.
Other
- Link's roll dust no longer turns into squares outside normal gameplay (cutscenes, test warps).
- Linux:
./Setup.shpasses options through (--no-shader-tour,--jobs N).
As before: no Nintendo code or data is included. Setup builds everything from your own decrypted USA v1.1 ROM.