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zStudio 0.3.0
- Introduce the first 3D editing workflow: move mission pickups in Whole world; select an instance, see its bounds, unlock world-axis arrows, or enter exact XYZ coordinates in Properties.
- Enlarge pickup XYZ handles and use generous, DPI-aware screen-space click targets for their shafts and tips. Prioritize handles over scene geometry and show a hand cursor over a draggable target.
- Keep maps locked by default; add one-action drag undo/redo, cancellation, and preserved edits/selection across difficulty and LOD changes.
- Cancel pickup drags when the pointer leaves the viewport, including captured movement or release outside its bounds, restoring the starting position without an undo entry.
- Apply moves to uniquely matching difficulty records while retaining amounts, rotations and respawn metadata. Report ambiguous or unmatched counterparts without changing them.
- Save surgical coordinate patches to the owning ZBD archive, with verified Save As, external-change checks, atomic file replacement and optional backups (off by default). Preserve protected reference datasets.
- Resolve Windows destination aliases before checking protected folders, including substituted drives and new Save As directories; retain edits and report an error if the destination cannot be verified.
- Reject the current save target during pickup Save As; only ordinary Save may replace it.
- Include pickup edits in document dirty-state, close/reload prompts, and the shared Save/Undo/Redo commands.
Download the win-x64 ZIP, extract it, and run zStudio.exe beside dependencies/. SHA256SUMS verifies the download. Game files are not included.