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This repository was archived by the owner on Apr 23, 2026. It is now read-only.

Release 1.1.0

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@Vortex2Oblivion Vortex2Oblivion released this 14 Aug 01:02
· 55 commits to main since this release

Added

  • Option to toggle traced lines counter off.
  • Lots of new crash dialogue toast messages.
  • Chart editor now remembers the last section you were in.
  • Optimized versions for some characters.
  • Erect mode stage for week 1.
  • Erect mode stage for week 3.
  • isCharacterGroup variable to characters.
  • blend property to stage objects.
  • scaleY property to stage objects.

Changed

  • Info display now shows traced errors seperately.
  • VSlice results screen back into the old results screen.
  • Car characters have looping idle animations
  • Optimized characters no longer have miss animations
  • Softcoded some base game cutscenes.
  • dad is now the fallback character when on the opponent side.
  • camera flash and camera fade events will now override an ongoing flash/fade

Fixed

  • Change Camera Zoom Strength 2nd argument being linked to the first.
  • Chart editor not loading the proper section when playing song times.
  • Lua scripts not setting variables properly when skipping time
  • Week 3 background lights not changing alpha.
  • Random values in the week 4 stage not working properly;
  • Some FPS counter inaccuracies.
  • Custom gameover characters not loading properly
  • addBehind functions not working on group characters.
  • Scripts loaded using loadScript not setting global variable values.
  • Crash when hovering over an event sprite in the chart editor.
  • Popup error messages are now properly always on top.

Removed

  • Init Shader and 3D shader events from event list (events are still in game for backwards compat reasons)

Full Changelog: 1.0.7...1.1.0