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OpenGL Renderer

This is a simple toy OpenGL renderer made in C, using my in developement engine.

image

Features

  • PBR inspired material rendering
  • Directional light
  • Directional shadows
  • Volumetric fog
  • Debug normal, albedo, depth channels

Engine Features

  • Hot-reloading of the "game" DLL
  • Arena allocator

Dependencies

  • OpenGL
  • GLFW
  • stb_images
  • cimgui (a Dear ImGui binding for c)
  • cglm

Ressources

The materials come from Poliigon and the skybox from Polyhaven

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