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Releases: WBHarry/canvas-layers

2.0.0

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@WBHarry WBHarry released this 22 Sep 20:28
  • Updated the module for v14
  • Altered the layout to fit the new scene navigation style of v14
  • Added a module setting option to render the layers vertically incase there's a need

1.0.1

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@WBHarry WBHarry released this 11 Feb 22:35

Fixed compatability for the Daggerheart system

1.0.0

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@WBHarry WBHarry released this 06 May 19:36

v1.0.0 🤖 🎉
Added features, improvements and fixes to noticed issues.

Features

  • Tiles can now also be handled by Canvas layers. Lots of neat applications for this. Swapping the whole map with a tile or different level of hidden or changing details dynamicly with a single click on a layer.
  • Introduced Controlled layers. These layers can not be toggeld on/off by players, instead the GM can reveal them to players on an individual case basis. Lots of neat applications for this, especially with tiles - adding hidden tiles players can notice or perhaps changing the whole map on a tile when a player sees through an illusion that other players are still fooled by.
  • Added a guide to the module. It's found in the Layer Menu next to the scene navigation for the GM.
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Improvements/Bugfixes

  • Fixed so that the view for Players should consistently update wether the Drawings and Tiles are hidden or not right away when layers are removed.
  • Made a misstake with the user flag handling which layers each user has activated. This made it fail when layers were used on many different scenes. Fixed it.

0.9.0

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@WBHarry WBHarry released this 30 Apr 22:06

First release 🤖 🎉

Features

  • Set up canvas layers on your scenes. The GM can add Drawings to these layers. Players and the GM can then easily toggle these on and off to control information bloat on scenes.
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  • Drawings are auotmatically added to all currently selected layers a GM has on for easy adding.

  • Drawings can also be added to layers through the Layers tab in the drawing's normal configuration.

  • A lot of drawings can have their layers changed at the same time using the Add To Layers macro.