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Changelog:
Updated to Godot version 4.7.
Renderer now defaults to DX12 rather than Vulkan. This should fix most of the broken texture issues that came with recent Nvidia and AMD driver updates.
Config files located in AppData/Roaming have been moved from "DSR Sim" folder to "Waju Sims". As a result, all settings and shader caches have been reset. It is safe to delete the old "DSR Sim" folder.
General UI and control settings are now shared with newest version of FRU Sim.
Most UI elements can now be moved by holding Alt and their size can be scaled with Alt+Scroll Wheel.
Removed main menu. Phases/Timelines can be selected via the top right dropdown, same as FRU. Controls menu can be opened by pressing Esc. Strat settings can be found in their own menu by click the cogwheel in the top right.
Added Spectate mode for all phases aside P7.
Added an "Import Waymarks" option to the waymark menu. You should be able to paste Waymark data the same way you would in the Dalamud plugin and it will import those Waymaks in one of the Custom slots.
Updated the Waymark presets and added more descriptive names.
Updated player character models.
P7: Fixed missing glow on Dragonking Thordan's swords during Exawaves.
Known Issues:
The orientation of P3 and P6 maps are "flipped" North/South, which can be confusing when using the same waymarks. Added a flipped NAUR marker preset for P3 as a temporary fix. Other phases may also be flipped, but waymark orientation shouldn't matter for those.
Some enemy cast bars are not moveable.
WotH: Bots will sometimes get hit by Liquid Hell.
DotH: Player (and bots) will not always move to cleanse puddle in spectate mode.
Character may sometimes get stuck when switching to P7 while in spectate mode Fixed in current version.