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SF6 Training Tools v3.0.1

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@Wael3rd Wael3rd released this 07 Aug 23:32

Bug-fix & feature update, focused on Combo Trials — plus a new standalone combo editor.

🤝 Collaboration

Developed in collaboration with cdjay. Several of the Combo Trials fixes below come from our joint work across the two forks. Thank you, cdjay 🙏

🎯 Combo Trials

  • Fixed: overlays needed a manual "Reset Scripts" on a cold start. Training-mode detection was latching onto its first result at boot; it now detects continuously, so the top bar and overlays appear on their own when you enter Training.
  • Correct left/right notation on crossups & juggles. Facing is now read from the character's real facing (rl_dir) instead of screen position — positions cross during juggles, which flipped later specials (e.g. 214+P shown as 236+P). Fixed.
  • Install / super buffs are actually applied. A character install (e.g. Kimberly's SA3) now captures the real damage buff and re-applies it for the whole trial, so combo damage matches the real thing. The recorded starting state (Drive/Super/HP, burnout, guard, stance, install, unique stocks) is reproduced at trial start.
  • BLOCKED status. A move that was guarded during recording is tagged (BLOCKED) instead of (WHIFF), and the dummy is set to block it on playback.
  • Accurate combo damage. Damage now reads the game's real combo counter — no longer capped when the opponent's health reaches 0, and OKI / multi-knockdown setups sum the whole total.
  • Correct unique-resource capture for install characters (e.g. Kimberly's spray cans are no longer overwritten by the install value).

🖥️ Sheldon's Boxes

  • Fixed the hurtbox recovery colour staying stuck when a direction was held at the end of a move.
  • New opt-in Ultra-widescreen fit toggle (Sheldon's Boxes settings) for 32:9 / non-16:9 windows where the boxes didn't line up with the game. Off by default; no effect on 16:9.

🆕 New: Combo Editor

reframework/html viewers/SF6_ComboEditor.html — a drop-in viewer/editor for combo trial JSON. Open it in any browser, drop a combo file, and edit:

  • the Notation of each step,
  • a per-step Status (HIT / BLOCKED / WHIFFED),
  • counter type, poses, facing, holdable,
  • per-player starting state: Drive/Super/HP, install buff, unique stocks.

Then Download JSON and drop it back in your CustomCombos folder — fix a combo by hand without re-recording.

📂 Installation

Extract the zip into your Street Fighter 6 game folder (overwrite). dinput8.dll and the reframework/ folder are included. Press Insert in game to open the REFramework menu.

⚠️ Troubleshooting

  • No overlays, or a crash on startup with D2D? Install the latest Microsoft Visual C++ Redistributable (x64) — an outdated msvcp140.dll faults the D2D plugin and kills every overlay.
  • Chinese text shows as "?" — make sure NotoSansSC-Regular.otf / NotoSansSC-Bold.otf are in reframework/fonts/.
  • Hitboxes misaligned on ultrawide? Turn on "Ultra-widescreen fit" in Sheldon's Boxes.

Created by Wael3rd.