v4.1b
This release was mostly to have bugfixes out even while the new planned content for 4.1 is still incomplete, but what is there is functional.
Also reminder, you must actually install the new game executable for your os each time the mod updates. This is because I am not the only one contributing to OSB, and latest changes from main are being merged onto my fork each release, and there are more changes than I list here, as I am only listing changes and bugfixes I made to my mods, meanwhile OSB main may have had other additions and bugfixes in the time since the previous release. The game might not necessarily crash if you didn't update it, but there's always the potential that something was changed and needs a newer version of the executable, so its always good to replace it, and for that reason is why I stopped distributing the .pak by itself.
In addition to OSB updates, releases after 4.0.1 have had SBQ split apart into multiple .pak files for the ease of my maintaining the mod while also preparing for the non-nsfw content to be completed and put on the workshop, and for better user control of what content they want to have included, these all should be replaced on update as well. A notable recurring issue is that I did change the name of Raptors_Pokemon.pak to Lexi-Pokemon.pak after I decided to change my username. One problem there is the game decides to load Raptors_Pokemon.pak after Lexi-Pokemon.pak due to alphabetical order, which means files are overwritten with older versions, so make sure to go and delete Raptors_Pokemon.pak from your mods folder.
Bug Fixes
- Random NPC conversion was actually fixed and verified was fixed this time
- Blank portraits won't break a few GUIs now
- Tooltip for the setting to enable/disable NPC's fonts wasn't displaying
- TF tech should display portraits for species using humanoid parameters correctly now
- Time based compression won't break the script when prey is struggling now
- Some species that were breaking the scripts were flagged as incompatible
- Some monsters that were breaking the scripts were flagged as incompatible
- Some crew that were using old species IDs should have the IDs converted properly.
Changes
- Added a notification to the title screen directing to a link in the readme if it's detected you're using an old/broken version of SSVM
- Boobs for big quadruped were shifted one pixel over
- Belly struggle animations for big quadrupeds (dragon) were added
- Some of the NPC commissions were added