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Looping menu background music, played straight from the SPU2 as a hardware ADPCM
voice (built offline by tools/mkbgm.sh), so it costs zero EE CPU and RAM.
Opt-in in-game FPS counter (Settings toggle, default off), drawn outside the game
canvas on the pillarbox bar.
A "Menu music" toggle in Settings (default on) to enable or mute the background music,
applied immediately and persisted to the memory card.
Changed
The Settings list now scrolls: it shows the rows that fit and follows the selection,
with up/down chevrons, so new options no longer overflow into the footer.
Removed
Dead Milestone A scaffolding (src/, root Makefile, build.sh) that predated the
phoneME MIDP pipeline. Remaining boot log strings were rebranded to PS2ME.