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Configurable control layouts, Simple and Complete, with analog-stick support and
per-game overrides, selectable from Settings and the per-game details panel.
An on-screen controls guide with a live button tester.
A first-run control-layout picker shown once after the splash.
Changed
Games run much faster: the CLDC bytecode interpreter is now built at -O2 -fwrapv
instead of -O0, and the game framebuffer flips without blocking on vblank
(measured roughly 3.5x higher in-game FPS).
The Java heap cap was raised to 8 MB so heavier games finish loading.
The Settings tab dropped its alphabet rail and centers its list.
The boot splash is held a little longer so slow displays do not miss it.
Fixed
Menu background music stayed silent on real hardware.
Zombie Infection and other titles froze right after loading when a game drew an image
onto its own off-screen buffer's Graphics; this self-blit is now allowed, matching
real handsets.